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<blockquote data-quote="Dalamar" data-source="post: 1308341" data-attributes="member: 358"><p>I'll make rules quotes on this to make it clearer, both to myself and anybody that happens to read it. First, the start of the description for extraplanar subtype (found at p. 309 of MM): <em>"A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane)."</em></p><p>Then the beginning of the Dismissal spell (the little brother of Banishment): <em>This spell forces an extraplanar creature back to its proper plane if it fails a special Will save..."</em></p><p>So being banished has nothing to do with being an outsider, it has to do with the target being on a different plane than its home plane. So you can be dismissed back to the Material if you are in the Abyss (since you would then have the extraplanar subtype).</p><p> You might want to check the energy resistance values with this new information in mind. In 3.0, with Fire Resistance 30, you were immune to one Fireball per round (with average damage). Now, you're immune to <em>all</em> Fireballs that deal average damage or less.But would you shell out all that money on those items if you knew that, in a pinch, the mage could give such a big boost to AC? Instead of spending that cash on a Ring of Protection, you buy a (slightly more expensive) Ring of Lucky Defense for a Luck bonus to AC. If Mummy Rot is a curse, then why is it listed on Table 8-2: Diseases on page 292 of the DMG? Look at the Harndness of a normal Steel weapon, that's 10. And inanimate objects take half damage from energy attacks. So while you might make a sword burn, it wouldn't actually take any damage because the d6 (halved) has no chance of getting over that Hardness.</p><p></p><p>And thanks for the answers and explanations, it's always nice to hear the logic behind choices that have been made in regards to mechanics.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1308341, member: 358"] I'll make rules quotes on this to make it clearer, both to myself and anybody that happens to read it. First, the start of the description for extraplanar subtype (found at p. 309 of MM): [i]"A subtype applied to any creature when it is on a plane other than its native plane. A creature that travels the planes can gain or lose this subtype as it goes from plane to plane. This book assumes that encounters with creatures take place on the Material Plane, and every creature whose native plane is not the Material Plane has the extraplanar subtype (but would not have when on its home plane)."[/i] Then the beginning of the Dismissal spell (the little brother of Banishment): [i]This spell forces an extraplanar creature back to its proper plane if it fails a special Will save..."[/i] So being banished has nothing to do with being an outsider, it has to do with the target being on a different plane than its home plane. So you can be dismissed back to the Material if you are in the Abyss (since you would then have the extraplanar subtype). You might want to check the energy resistance values with this new information in mind. In 3.0, with Fire Resistance 30, you were immune to one Fireball per round (with average damage). Now, you're immune to [i]all[/i] Fireballs that deal average damage or less.But would you shell out all that money on those items if you knew that, in a pinch, the mage could give such a big boost to AC? Instead of spending that cash on a Ring of Protection, you buy a (slightly more expensive) Ring of Lucky Defense for a Luck bonus to AC. If Mummy Rot is a curse, then why is it listed on Table 8-2: Diseases on page 292 of the DMG? Look at the Harndness of a normal Steel weapon, that's 10. And inanimate objects take half damage from energy attacks. So while you might make a sword burn, it wouldn't actually take any damage because the d6 (halved) has no chance of getting over that Hardness. And thanks for the answers and explanations, it's always nice to hear the logic behind choices that have been made in regards to mechanics. [/QUOTE]
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