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<blockquote data-quote="Dalamar" data-source="post: 1310688" data-attributes="member: 358"><p>Why did you change the way that weapons and armor are costed in the first place? I can understand that it was done to make the rules for making them in line with the other permanent items that are made with this system, </p><p>but that makes the item creation rules incompatible with the core rules.</p><p></p><p>In a campaign that uses mages alongside wizards and clerics, why would you ever buy +1 weapons from a mage, when you could get them with half the price from a wizard? And why would you ever get a weapon with a greater bonus than +2 from the same wizard when the weapons made by the mage are cheaper?</p><p></p><p>Weapons and armor didn't use the standard way of figuring the right price because if they did, they'd cost a lot more (since Greater Magic Armor/Weapon is a 3rd level spell, a +2 either would cost 3*7(minimum caster level for spells of this level)*1,000gp= 21,000gp in 3.0. Or in 3.5 it would cost 24,000gp since the spell doesn't upgrade so fast).</p><p></p><p>Really, I'm curious as to why you wanted to bring the weapon/armor enchantment costs in line with effects that duplicate spells straight?</p></blockquote><p></p>
[QUOTE="Dalamar, post: 1310688, member: 358"] Why did you change the way that weapons and armor are costed in the first place? I can understand that it was done to make the rules for making them in line with the other permanent items that are made with this system, but that makes the item creation rules incompatible with the core rules. In a campaign that uses mages alongside wizards and clerics, why would you ever buy +1 weapons from a mage, when you could get them with half the price from a wizard? And why would you ever get a weapon with a greater bonus than +2 from the same wizard when the weapons made by the mage are cheaper? Weapons and armor didn't use the standard way of figuring the right price because if they did, they'd cost a lot more (since Greater Magic Armor/Weapon is a 3rd level spell, a +2 either would cost 3*7(minimum caster level for spells of this level)*1,000gp= 21,000gp in 3.0. Or in 3.5 it would cost 24,000gp since the spell doesn't upgrade so fast). Really, I'm curious as to why you wanted to bring the weapon/armor enchantment costs in line with effects that duplicate spells straight? [/QUOTE]
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