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<blockquote data-quote="RangerWickett" data-source="post: 1312022" data-attributes="member: 63"><p>Here is one of the sample characters from the book.</p><p></p><p><strong>Tri’ni Gren’eys, Elf Mage 13:</strong> Female elf; CR 13; Medium-size humanoid (elf); HD 13d4+13; hp 47; Init +2 (+2 Dex); Spd 60 ft. (<em>Wayfarer’s staff</em>); AC 22 (+3 Dex, +9 <em>+4 mithral chainmail</em>); Atk +7/+2 melee (1d6+1, <em>+2 shortsword</em>), or +9/+4 ranged (Evoke spells); SA spells; SQ Elvish traits, magical boons; MP 152; AL CG; SV Fort +5, Ref +7, Will +12; Str 8, Dex 16*, Con 12*, Int 13, Wis 14, Cha 24*.</p><p></p><p>*These are modified by magic items.</p><p></p><p><em>Skills, Feats, and Languages:</em> Bluff** +20, Concentration +17, Craft (bowmaking) +4, Craft (painting) +4, Knowledge (arcana) +17, Sense Motive** +20, Spellcraft +17; Armor Proficiency (light), Armored Casting, Evoke Specialist, Intense Spell, Iron Will, Quicken Spell, Silent Spell, Still Spell; Common, Elvish, Goblin, Undercommon.</p><p></p><p>**These are tradition skills.</p><p></p><p><em>Magical Boons:</em> Three bonus feats, lightning resistance 5, improved signature spell (Evoke Lightning).</p><p></p><p><em>Spell Lists:</em> Abjure Aberration, Abjure Force, Abjure Law, Abjure Lightning, Abjure Nature, Create Air, Create Lightning, Create Nature, Evoke Air, Evoke Chaos, Evoke Force, Evoke Life, Evoke Lightning, Evoke Ooze, Evoke Sound, Illusion Death, Illusion Fire, Illusion Lightning, Illusion Shadow, Illusion Void, Infuse Force, Infuse Lightning, Infuse Nature, Infuse Time, Move Air, Move Fire, Move Force, Move Space, Transform Animal, Transform Earth, Transform Humanoid.</p><p></p><p><em>Equipment:</em> <em>+4 Mithral Chainmail, Shifting Cloak of Charisma +6, +2 shortsword</em>, ten potions of <em>healing dose</em> (2d6), two potions of <em>remedy</em>, potion of <em>inscrutable invisibility</em>, two potions of <em>commanding presence</em> (+10 Charisma), <em>Gloves of Dexterity +4, Wayfarer’s staff, Necklace of Clear Thoughts, Ring of Constitution +2</em>.</p><p></p><p><strong>Itemized Magic Items: (109,930gp)</strong></p><p>Mithral Chainmail with Abjure Nature 3/Gen 1 (20,150gp).</p><p>Cloak with Infuse Fire 5/Gen 1 (36,000gp). Also has unlimited activations of Illusion Shadow 1/Gen 0 that can make the wearer look like someone else at will (2,000 gp).</p><p>Shortsword with Infuse Force 2/Gen 1 (9,310 gp).</p><p>Ten potions of healing dose, Heal Life 1/Gen 0 (20gp each, 200gp total).</p><p>Two potions of remedy, Heal Life 10/Gen 0 (2000gp each, 4000gp total).</p><p>Potion of inscrutable invisibility, Illusion Shadow 3/Illusion Lightning 4/Gen 0 (980gp).</p><p>Two potions of commanding presence, Infuse Fire 11/Gen 0 (2,420gp each, 4,840gp total).</p><p>Gloves with Infuse Air 3/Gen 1 (16,000gp).</p><p>Staff with Move Fire 2/Gen 1 to increase base speed by 30 ft. (9,000gp). Also has 35 MP that it can use to cast Move Space 7/Gen 0 to teleport up to 100 miles. This is a spell completion item (2450gp).</p><p>Necklace with Charm Humanoid 0/Gen 1 so that at any time, the first step of any mental effect on the bearer is negated (1000gp).</p><p>Ring with Infuse Life 1/Gen 1 (4000gp).</p><p></p><p>I'll list her signature spells later. I just wanted to show the types of gear she has here.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1312022, member: 63"] Here is one of the sample characters from the book. [b]Tri’ni Gren’eys, Elf Mage 13:[/b] Female elf; CR 13; Medium-size humanoid (elf); HD 13d4+13; hp 47; Init +2 (+2 Dex); Spd 60 ft. ([i]Wayfarer’s staff[/i]); AC 22 (+3 Dex, +9 [i]+4 mithral chainmail[/i]); Atk +7/+2 melee (1d6+1, [i]+2 shortsword[/i]), or +9/+4 ranged (Evoke spells); SA spells; SQ Elvish traits, magical boons; MP 152; AL CG; SV Fort +5, Ref +7, Will +12; Str 8, Dex 16*, Con 12*, Int 13, Wis 14, Cha 24*. *These are modified by magic items. [i]Skills, Feats, and Languages:[/i] Bluff** +20, Concentration +17, Craft (bowmaking) +4, Craft (painting) +4, Knowledge (arcana) +17, Sense Motive** +20, Spellcraft +17; Armor Proficiency (light), Armored Casting, Evoke Specialist, Intense Spell, Iron Will, Quicken Spell, Silent Spell, Still Spell; Common, Elvish, Goblin, Undercommon. **These are tradition skills. [i]Magical Boons:[/i] Three bonus feats, lightning resistance 5, improved signature spell (Evoke Lightning). [i]Spell Lists:[/i] Abjure Aberration, Abjure Force, Abjure Law, Abjure Lightning, Abjure Nature, Create Air, Create Lightning, Create Nature, Evoke Air, Evoke Chaos, Evoke Force, Evoke Life, Evoke Lightning, Evoke Ooze, Evoke Sound, Illusion Death, Illusion Fire, Illusion Lightning, Illusion Shadow, Illusion Void, Infuse Force, Infuse Lightning, Infuse Nature, Infuse Time, Move Air, Move Fire, Move Force, Move Space, Transform Animal, Transform Earth, Transform Humanoid. [i]Equipment:[/i] [i]+4 Mithral Chainmail, Shifting Cloak of Charisma +6, +2 shortsword[/i], ten potions of [i]healing dose[/i] (2d6), two potions of [i]remedy[/i], potion of [i]inscrutable invisibility[/i], two potions of [i]commanding presence[/i] (+10 Charisma), [i]Gloves of Dexterity +4, Wayfarer’s staff, Necklace of Clear Thoughts, Ring of Constitution +2[/i]. [b]Itemized Magic Items: (109,930gp)[/b] Mithral Chainmail with Abjure Nature 3/Gen 1 (20,150gp). Cloak with Infuse Fire 5/Gen 1 (36,000gp). Also has unlimited activations of Illusion Shadow 1/Gen 0 that can make the wearer look like someone else at will (2,000 gp). Shortsword with Infuse Force 2/Gen 1 (9,310 gp). Ten potions of healing dose, Heal Life 1/Gen 0 (20gp each, 200gp total). Two potions of remedy, Heal Life 10/Gen 0 (2000gp each, 4000gp total). Potion of inscrutable invisibility, Illusion Shadow 3/Illusion Lightning 4/Gen 0 (980gp). Two potions of commanding presence, Infuse Fire 11/Gen 0 (2,420gp each, 4,840gp total). Gloves with Infuse Air 3/Gen 1 (16,000gp). Staff with Move Fire 2/Gen 1 to increase base speed by 30 ft. (9,000gp). Also has 35 MP that it can use to cast Move Space 7/Gen 0 to teleport up to 100 miles. This is a spell completion item (2450gp). Necklace with Charm Humanoid 0/Gen 1 so that at any time, the first step of any mental effect on the bearer is negated (1000gp). Ring with Infuse Life 1/Gen 1 (4000gp). I'll list her signature spells later. I just wanted to show the types of gear she has here. [/QUOTE]
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