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<blockquote data-quote="RangerWickett" data-source="post: 1354878" data-attributes="member: 63"><p>-How Evoke Death level drain attacks are shielded without Abjure Death? Death-beings are immune against this kind of damage, so can one gain this descriptor with Infuse Death?</p><p><span style="color: orange">If you use Infuse Death to be 'deathy' enough, then yes, you're immune to level drains (and other Evoke Death effects). </span></p><p></p><p>-If a monster, e.g. a golem, has a certain reaction to specific spells, how can these be simulated? If the golem is vulnarable to a fireball, is he then:</p><ul> <li data-xf-list-type="ul">vulnarable to Evoke Fire spells in general?</li> <li data-xf-list-type="ul">vulnarable to Evoke Fire spells which are at least as good as the core fireball?</li> </ul><p>The last point raises the question: When is a EoM-spell as good as its core counterpart?</p><ul> <li data-xf-list-type="ul">It has to use at least the MP equivalent of the core spell level, e.g. for a fireball at least 5 MPs.</li> <li data-xf-list-type="ul">It has to emulate the basic effect, duration, range and area aren't as much as important as the damage dice.</li> </ul><p>The latter seems to follow the spirit more.</p><p><span style="color: orange">I don't know that any creature is particularly vulnerable or resistant to a single spell. I know that fire helps iron golems and lightning slows them, but I'd say that as long as the spell is similar in theme and power, the GM shouldn't have a problem letting it sub in. For instance, with the newly minted Infuse Good spell list, you can create the lovely blessed crossbow bolt that will slay a Rakshasa</span></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1354878, member: 63"] -How Evoke Death level drain attacks are shielded without Abjure Death? Death-beings are immune against this kind of damage, so can one gain this descriptor with Infuse Death? [color=orange]If you use Infuse Death to be 'deathy' enough, then yes, you're immune to level drains (and other Evoke Death effects). [/color] -If a monster, e.g. a golem, has a certain reaction to specific spells, how can these be simulated? If the golem is vulnarable to a fireball, is he then: [list][*]vulnarable to Evoke Fire spells in general? [*]vulnarable to Evoke Fire spells which are at least as good as the core fireball? [/list]The last point raises the question: When is a EoM-spell as good as its core counterpart? [list][*]It has to use at least the MP equivalent of the core spell level, e.g. for a fireball at least 5 MPs. [*]It has to emulate the basic effect, duration, range and area aren't as much as important as the damage dice. [/list]The latter seems to follow the spirit more. [color=orange]I don't know that any creature is particularly vulnerable or resistant to a single spell. I know that fire helps iron golems and lightning slows them, but I'd say that as long as the spell is similar in theme and power, the GM shouldn't have a problem letting it sub in. For instance, with the newly minted Infuse Good spell list, you can create the lovely blessed crossbow bolt that will slay a Rakshasa[/color] [/QUOTE]
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