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New 44-Page Elements of Magic (Revised) Preview!
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<blockquote data-quote="Kemrain" data-source="post: 1400391" data-attributes="member: 12153"><p>Thank you! this has been bothering me for a few weeks now.</p><p></p><p></p><p></p><p>As I said in my earlier post, I'm looking for a magic item that will grant most all the racial abilities of a Drow, while leaving the wearer a member of their own race. It was figured that, under the normal rules, it would cost appx 6k XP, so I figure it'll be a hefty item in any system.</p><p></p><p>Here's a list of the proposed effects, thus far:</p><p></p><p>+2 to Dexterity, +2 Saving throw bonus against enchantments effects, Darkvision 120', +2 to Will saves against spells or spell like abilities, Spell Resistance 11+ Character Level, Darkness at Will, Quickened Levitate at Will, and a tongues ability with Drow and Undercommon.</p><p>(Drow spell like abilities are a little different in my campaign, so there are the changes.)</p><p></p><p>I was also looking at having a pair of swords enchanted with Wind Effects.</p><p></p><p>Looking to cobble together 1d6 Wind damage, +4 to disarm attempts, and +2 to Ac against physical missiles due to a wind effect. When dual wielded, I want them to function as swords of apeed (one extra attack on full attack), a +4 bonus to AC against physical missiles and a +2 bonus to AC against physical melee attacks due to wind effects, and a +2 bonus to Reflex saves. A very unique pair of blades, with very unique abilities.</p><p></p><p>How might I go about fairly describingthose effects with EoM?</p><p></p><p>- Kemrain the Interested.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1400391, member: 12153"] Thank you! this has been bothering me for a few weeks now. As I said in my earlier post, I'm looking for a magic item that will grant most all the racial abilities of a Drow, while leaving the wearer a member of their own race. It was figured that, under the normal rules, it would cost appx 6k XP, so I figure it'll be a hefty item in any system. Here's a list of the proposed effects, thus far: +2 to Dexterity, +2 Saving throw bonus against enchantments effects, Darkvision 120', +2 to Will saves against spells or spell like abilities, Spell Resistance 11+ Character Level, Darkness at Will, Quickened Levitate at Will, and a tongues ability with Drow and Undercommon. (Drow spell like abilities are a little different in my campaign, so there are the changes.) I was also looking at having a pair of swords enchanted with Wind Effects. Looking to cobble together 1d6 Wind damage, +4 to disarm attempts, and +2 to Ac against physical missiles due to a wind effect. When dual wielded, I want them to function as swords of apeed (one extra attack on full attack), a +4 bonus to AC against physical missiles and a +2 bonus to AC against physical melee attacks due to wind effects, and a +2 bonus to Reflex saves. A very unique pair of blades, with very unique abilities. How might I go about fairly describingthose effects with EoM? - Kemrain the Interested. [/QUOTE]
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