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New 4e campaign using Pathfinder's RotRL - Am I crazy?
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<blockquote data-quote="SavageRobby" data-source="post: 4254913" data-attributes="member: 51573"><p>I don't think its crazy. I like the Paizo adventures, I just don't like running 3x. So I'm doing something similar with Savage Worlds, and it has similar issues with levels and approach (even starting characters can mow through mooks). It just takes a little changing of approach, for example:</p><p></p><p>[sblock]</p><p>In the opening goblin encounter, instead of just the few goblins the text lists, I had a slew of them - some 20-30 - attacking the area of town that the group was in. They had to deal with them attack villagers and kids, starting fires, etc. It sure upped the dramatic tension of the initial encounter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For the encounter in the glass factory, I'll have fewer goblins, probably add a Wild Card goblin, and Tsuto will be a Wild Card.</p><p>[/sblock]</p><p></p><p></p><p></p><p>As far as levels go, you can slow it down if you need to, and if you find the players are getting outclassed, run them through some side adventures. I have a few of the Paizo modules on my list for this purpose, as well as some modules from other publishers.</p></blockquote><p></p>
[QUOTE="SavageRobby, post: 4254913, member: 51573"] I don't think its crazy. I like the Paizo adventures, I just don't like running 3x. So I'm doing something similar with Savage Worlds, and it has similar issues with levels and approach (even starting characters can mow through mooks). It just takes a little changing of approach, for example: [sblock] In the opening goblin encounter, instead of just the few goblins the text lists, I had a slew of them - some 20-30 - attacking the area of town that the group was in. They had to deal with them attack villagers and kids, starting fires, etc. It sure upped the dramatic tension of the initial encounter. :) For the encounter in the glass factory, I'll have fewer goblins, probably add a Wild Card goblin, and Tsuto will be a Wild Card. [/sblock] As far as levels go, you can slow it down if you need to, and if you find the players are getting outclassed, run them through some side adventures. I have a few of the Paizo modules on my list for this purpose, as well as some modules from other publishers. [/QUOTE]
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New 4e campaign using Pathfinder's RotRL - Am I crazy?
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