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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New 4E: Divorcing Class and Role (and what is a controller?)
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<blockquote data-quote="thanson02" data-source="post: 7030110" data-attributes="member: 6801619"><p>I agree with a lot of the stuff that you brought up here. From what I've seen, if you bring in a new mechanic in the game that has to have a particular function that works really well within the game. I think part of the problem with Martial Practices was when they first develop them, there was a lack of focus it was going on and they notice there were some areas of improvement that needed to happen and they weren't really sure how to go about it. I do agree with your point that martial practices works good for this really specialized "Niche" areas almost like a greater skill specialization and if you developed a Martial Practice that's going to be functional in the game you have to cross-reference it with the Skill Powers to make sure you're not doing overlaps or to make sure that you're not undermining what's going on with that particular aspect of the mechanics.</p><p></p><p>We could also start a whole new conversation thread about the relationship between the two and how they could work together really well. But I don't think that's the conversation to have with this particular discussion line. It kind of moves away from what the OP purpose was and I don't like hijacking other people's conversations.</p><p></p><p></p><p></p><p>Sent from my XT1096 using Tapatalk</p></blockquote><p></p>
[QUOTE="thanson02, post: 7030110, member: 6801619"] I agree with a lot of the stuff that you brought up here. From what I've seen, if you bring in a new mechanic in the game that has to have a particular function that works really well within the game. I think part of the problem with Martial Practices was when they first develop them, there was a lack of focus it was going on and they notice there were some areas of improvement that needed to happen and they weren't really sure how to go about it. I do agree with your point that martial practices works good for this really specialized "Niche" areas almost like a greater skill specialization and if you developed a Martial Practice that's going to be functional in the game you have to cross-reference it with the Skill Powers to make sure you're not doing overlaps or to make sure that you're not undermining what's going on with that particular aspect of the mechanics. We could also start a whole new conversation thread about the relationship between the two and how they could work together really well. But I don't think that's the conversation to have with this particular discussion line. It kind of moves away from what the OP purpose was and I don't like hijacking other people's conversations. Sent from my XT1096 using Tapatalk [/QUOTE]
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New 4E: Divorcing Class and Role (and what is a controller?)
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