Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New 4E: Divorcing Class and Role (and what is a controller?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7039681" data-attributes="member: 82106"><p>[MENTION=82504]Garthanos[/MENTION] and I were just chatting about augments, that is how you could basically have a power that was capable of being at-will/encounter/daily power level based on expending a resource. One of the things I thought of was implement/weapon specific augmentations. So if you pick up a flail, then you can add augments that are about slowing, prone, etc, and if you use an orb then you might add some sort of mental effect like dazing or something (obviously the details have to account for different types of effects at different tiers, etc). This would basically establish a role for the character. It would accomplish, with the fighter, something like what you're talking about, swap weapons and you suddenly have different 'powers' and thus a different (or maybe just added secondary) role. </p><p></p><p>I'm liking this idea. It does diverge a bit from the 4e basic design of power allocations, but not in a bad way. I think it would allow for thematic focus, flexibility, and variety all at once, without some overwhelming number of powers being needed. It would also simplify the concept of having source based power lists. Martial characters have a core selection of basic powers, then depending on class and equipment loadout (maybe just different classes have features that encourage them to favor certain weapons) your powers become 'rogue like' or 'ranger like' and contribute to your combat role.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7039681, member: 82106"] [MENTION=82504]Garthanos[/MENTION] and I were just chatting about augments, that is how you could basically have a power that was capable of being at-will/encounter/daily power level based on expending a resource. One of the things I thought of was implement/weapon specific augmentations. So if you pick up a flail, then you can add augments that are about slowing, prone, etc, and if you use an orb then you might add some sort of mental effect like dazing or something (obviously the details have to account for different types of effects at different tiers, etc). This would basically establish a role for the character. It would accomplish, with the fighter, something like what you're talking about, swap weapons and you suddenly have different 'powers' and thus a different (or maybe just added secondary) role. I'm liking this idea. It does diverge a bit from the 4e basic design of power allocations, but not in a bad way. I think it would allow for thematic focus, flexibility, and variety all at once, without some overwhelming number of powers being needed. It would also simplify the concept of having source based power lists. Martial characters have a core selection of basic powers, then depending on class and equipment loadout (maybe just different classes have features that encourage them to favor certain weapons) your powers become 'rogue like' or 'ranger like' and contribute to your combat role. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
New 4E: Divorcing Class and Role (and what is a controller?)
Top