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New 4E DM - A couple questions
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<blockquote data-quote="Griogre" data-source="post: 4755002" data-attributes="member: 21138"><p>I'd also recommend a very short adventure like a delve with some front end roleplaying. Typically for new players you are trying to show the possiblities so you want easy encounters, because they are going to make mistakes. I would suggest you use pregen characters unless you players have expressed an interest in building a character.</p><p></p><p>I've run H1 Keep on the Shadowfell several times. I don't think it is a very good module for brand spanking new players as is is written because of the Irontooth encounter. I've TPKed one group twice with that encounter* and another did fine. I would suggest you either run the Kobold hall in the back of the DMG or you can download the free Dungeon 155 which has H1 convertions to FR and Ebberon plus new encounters as sidequest encounters. You can put all these new encounters togeather into a short adventure with very little work. <a href="http://www.wizards.com/default.asp?x=dnd/dutoc/155" target="_blank">Dungeon #155 Table of Contents</a></p><p></p><p>* Note: On that twice TPK my players in the group are convinced to this day they could have won it. After they lost the first time they wanted to try again with new characters (I had made them use the pregens the first time). They were two kobolds away the first time and one the second. I will say that we had a lot of fun with the encounter and that's where 4E really clicked for them and me. I don't recommend that for new players though - my experienced players took it as a challenge and edition learning experience and were impressed with just how much they could do with 1st level 4E characters.</p></blockquote><p></p>
[QUOTE="Griogre, post: 4755002, member: 21138"] I'd also recommend a very short adventure like a delve with some front end roleplaying. Typically for new players you are trying to show the possiblities so you want easy encounters, because they are going to make mistakes. I would suggest you use pregen characters unless you players have expressed an interest in building a character. I've run H1 Keep on the Shadowfell several times. I don't think it is a very good module for brand spanking new players as is is written because of the Irontooth encounter. I've TPKed one group twice with that encounter* and another did fine. I would suggest you either run the Kobold hall in the back of the DMG or you can download the free Dungeon 155 which has H1 convertions to FR and Ebberon plus new encounters as sidequest encounters. You can put all these new encounters togeather into a short adventure with very little work. [url=http://www.wizards.com/default.asp?x=dnd/dutoc/155]Dungeon #155 Table of Contents[/url] * Note: On that twice TPK my players in the group are convinced to this day they could have won it. After they lost the first time they wanted to try again with new characters (I had made them use the pregens the first time). They were two kobolds away the first time and one the second. I will say that we had a lot of fun with the encounter and that's where 4E really clicked for them and me. I don't recommend that for new players though - my experienced players took it as a challenge and edition learning experience and were impressed with just how much they could do with 1st level 4E characters. [/QUOTE]
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