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New 4E DM - A couple questions
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<blockquote data-quote="MadLordOfMilk" data-source="post: 4757245" data-attributes="member: 77691"><p>My group pulled it off, and they were complete 4e newbies. It was like their third encounter. Of course, it was a close one, but Irontooth got stomped by the paladin on a 42-damage (or something in that ballpark) crit! That was also the first time that player played... great way to get someone hooked <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As far as the adventure goes, I think it's cool, but it's also incredibly long for a "starter" adventure. The quick few encounters towards the back of the DMG should cover you for a session or two (depending on how long you run for). As a newbie DM at the time, I had some trouble running it and keeping it interesting. I'm sure if I ran it now, though, it would be much more engaging. Let me just stress, <strong>know the adventure before you run it</strong>! That's the real key to running something you didn't make up. Know the adventure and give it a read before you run it, and be willing to make things up as you go along story-wise... it covers some stuff, but not a ton. If you have any questions about it (mostly because it was the first adventure I ran as a DM, so I might be able to relate), feel free to <a href="http://www.enworld.org/forum/sendmessage.php?do=mailmember&u=77691" target="_blank">email me</a>!</p></blockquote><p></p>
[QUOTE="MadLordOfMilk, post: 4757245, member: 77691"] My group pulled it off, and they were complete 4e newbies. It was like their third encounter. Of course, it was a close one, but Irontooth got stomped by the paladin on a 42-damage (or something in that ballpark) crit! That was also the first time that player played... great way to get someone hooked ;) As far as the adventure goes, I think it's cool, but it's also incredibly long for a "starter" adventure. The quick few encounters towards the back of the DMG should cover you for a session or two (depending on how long you run for). As a newbie DM at the time, I had some trouble running it and keeping it interesting. I'm sure if I ran it now, though, it would be much more engaging. Let me just stress, [B]know the adventure before you run it[/B]! That's the real key to running something you didn't make up. Know the adventure and give it a read before you run it, and be willing to make things up as you go along story-wise... it covers some stuff, but not a ton. If you have any questions about it (mostly because it was the first adventure I ran as a DM, so I might be able to relate), feel free to [URL="http://www.enworld.org/forum/sendmessage.php?do=mailmember&u=77691"]email me[/URL]! [/QUOTE]
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