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<blockquote data-quote="DaveyB" data-source="post: 4494038" data-attributes="member: 69311"><p>Okay guys, here's the setup: I'm about 3/4 of the way through Raiders of Oakhurst Reloaded. My party is comprised of a dragonborn fighter, dragonborn paladin, dragonborn warlord (notice a pattern?), a halfling rogue/ranger, and an eladrin wizard. So far, none of the encounters have really been much of a challenege except perhaps for the skeletons in Belazamon's tomb and the chokers, thanks to the wizard wondering what was behind those rocks....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>For instance, in the initial encounter at Stone Table when you go into the first area with the firepit, there are 4 kobold minions and ichi-ichi the skirmisher on lookout. How are 4 minions and a skirmisher a match for 5 1st-level PCs? I know more support shows up later provided ichi-ichi rings the gong (which he did), but even so, another 4 kobold minions, and another skirmisher and slinger don't hold up long against 5 PCs; or am I not running the monsters correctly?</p><p></p><p>I had the minions mob the PCs as per the adventure and they died immediately leaving ichi-ichi alone until help arrived with 4 more minions, who also went down just as quickly. Then the slinger and the skirmisher show up at which point I have the slinger throw a firepot while the skirmisher moved in. At most he gets 2 hits before being destroyed, and the slinger is mince-meat after him. Ditto for ichi-ichi. </p><p></p><p>It says in the DM guide that the skirmisher role is supposed to be able to dart in, deal damage, then get out quickly. I fail to see that on the kobold skirmisher. At most, he can move in, shift to get combat advantage (extra 1d6 damage), and then attack. After that, he's going to get dog-piled by the PCs. Even the Dragonshields and the Wyrmpriest were no match for the PCs. I must admit that I think I flubbed that one because I failed to see the one power where if anyone moves adjacent or shifts next to him he gets a reaction to hit them. Even after I finally noticed it though, they weren't much of a challenge. Perhaps I should've used the priest's incite faith power. </p><p></p><p>Anyway, my point being is that so far, 1st level characters seem to be able to mow through guys with little consequence. Second wind and healing surges almost make death a non-topic. Not that I'm trying to kill my PCs, but some type of challenge would be nice. </p><p></p><p>Also, does one battle constitute an encounter? If so, what's to stop players from fighting two fights, gaining a "milestone", and getting more action points thus allowing them to do even more per turn than they normally do? What, if anything, am I doing wrong??</p></blockquote><p></p>
[QUOTE="DaveyB, post: 4494038, member: 69311"] Okay guys, here's the setup: I'm about 3/4 of the way through Raiders of Oakhurst Reloaded. My party is comprised of a dragonborn fighter, dragonborn paladin, dragonborn warlord (notice a pattern?), a halfling rogue/ranger, and an eladrin wizard. So far, none of the encounters have really been much of a challenege except perhaps for the skeletons in Belazamon's tomb and the chokers, thanks to the wizard wondering what was behind those rocks....:D For instance, in the initial encounter at Stone Table when you go into the first area with the firepit, there are 4 kobold minions and ichi-ichi the skirmisher on lookout. How are 4 minions and a skirmisher a match for 5 1st-level PCs? I know more support shows up later provided ichi-ichi rings the gong (which he did), but even so, another 4 kobold minions, and another skirmisher and slinger don't hold up long against 5 PCs; or am I not running the monsters correctly? I had the minions mob the PCs as per the adventure and they died immediately leaving ichi-ichi alone until help arrived with 4 more minions, who also went down just as quickly. Then the slinger and the skirmisher show up at which point I have the slinger throw a firepot while the skirmisher moved in. At most he gets 2 hits before being destroyed, and the slinger is mince-meat after him. Ditto for ichi-ichi. It says in the DM guide that the skirmisher role is supposed to be able to dart in, deal damage, then get out quickly. I fail to see that on the kobold skirmisher. At most, he can move in, shift to get combat advantage (extra 1d6 damage), and then attack. After that, he's going to get dog-piled by the PCs. Even the Dragonshields and the Wyrmpriest were no match for the PCs. I must admit that I think I flubbed that one because I failed to see the one power where if anyone moves adjacent or shifts next to him he gets a reaction to hit them. Even after I finally noticed it though, they weren't much of a challenge. Perhaps I should've used the priest's incite faith power. Anyway, my point being is that so far, 1st level characters seem to be able to mow through guys with little consequence. Second wind and healing surges almost make death a non-topic. Not that I'm trying to kill my PCs, but some type of challenge would be nice. Also, does one battle constitute an encounter? If so, what's to stop players from fighting two fights, gaining a "milestone", and getting more action points thus allowing them to do even more per turn than they normally do? What, if anything, am I doing wrong?? [/QUOTE]
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