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<blockquote data-quote="KarinsDad" data-source="post: 4494188" data-attributes="member: 2011"><p>We use 3x5 cards with each PC's name and ones with "Bad 1", "Bad 2", "Neutral 1", "Good 1", etc. The DM writes down the numbers and the miniatures/creatures they correspond to on a private white board (where he keeps track of hit points), but we've used paper in the past as well. It typically only takes about a minute or so to set the cards up at the beginning of combat. We turn them 90 degrees sideways for a readied action. We pull them out for delay action. Usually, a player takes care of this for the DM. It has worked well since the early 3E days.</p><p></p><p>We use the plastic ring from the top of soda bottles for various conditions (red for Bloodied, green for Hunter's Quarry, blue for Divine Challenge, yellow for Cursed, etc.) and we just drop them over the miniatures. Players can tell at a glance what the situation is.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4494188, member: 2011"] We use 3x5 cards with each PC's name and ones with "Bad 1", "Bad 2", "Neutral 1", "Good 1", etc. The DM writes down the numbers and the miniatures/creatures they correspond to on a private white board (where he keeps track of hit points), but we've used paper in the past as well. It typically only takes about a minute or so to set the cards up at the beginning of combat. We turn them 90 degrees sideways for a readied action. We pull them out for delay action. Usually, a player takes care of this for the DM. It has worked well since the early 3E days. We use the plastic ring from the top of soda bottles for various conditions (red for Bloodied, green for Hunter's Quarry, blue for Divine Challenge, yellow for Cursed, etc.) and we just drop them over the miniatures. Players can tell at a glance what the situation is. [/QUOTE]
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