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<blockquote data-quote="AverageCitizen" data-source="post: 4187526" data-attributes="member: 57845"><p>I understand what you're saying, but it honestly bothers me that beating on your enemies is how you heal people.</p><p></p><p>What people who say "Use your imagination" fail to account for is that the game is <em>supposed</em> to be <em>facilitating</em> imagination. Every mechanic, die roll, calculation and statistic is like a brush stroke in a painting, and this one seems like its gone a little arwy to me. The strokes, (rules) don't have to perfectly simulate the ideas they represent, but they should at least suggest a sword swing or a healing prayer, and leave the same kind of "feeling" that actions like that would invoke. To me, the hit and heal mechanic really falls short here. </p><p></p><p>Maybe if it were more of a burst, like the paladin's holy smiting was just spilling over into healing for his allies, but this just doesn't feel right. I understand the mechanical reasons for doing it, but I'm still a little annoyed.</p><p></p><p>Maybe it would have been better to just make heal spells a little weaker and move and/or minor actions. Dedicated healer problem solved.</p></blockquote><p></p>
[QUOTE="AverageCitizen, post: 4187526, member: 57845"] I understand what you're saying, but it honestly bothers me that beating on your enemies is how you heal people. What people who say "Use your imagination" fail to account for is that the game is [I]supposed[/I] to be [I]facilitating[/I] imagination. Every mechanic, die roll, calculation and statistic is like a brush stroke in a painting, and this one seems like its gone a little arwy to me. The strokes, (rules) don't have to perfectly simulate the ideas they represent, but they should at least suggest a sword swing or a healing prayer, and leave the same kind of "feeling" that actions like that would invoke. To me, the hit and heal mechanic really falls short here. Maybe if it were more of a burst, like the paladin's holy smiting was just spilling over into healing for his allies, but this just doesn't feel right. I understand the mechanical reasons for doing it, but I'm still a little annoyed. Maybe it would have been better to just make heal spells a little weaker and move and/or minor actions. Dedicated healer problem solved. [/QUOTE]
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