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New 4e RPG to Fix 4e Problems (and Add Technology!)
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<blockquote data-quote="Camelot" data-source="post: 4858252" data-attributes="member: 82617"><p>I want the technology and magic to mesh like they do in Star Wars, except magic is just a little more common. The thing is, most average people don't want to spend the time it takes to learn magic, because technology gives them what they need and want without much need for learning new techniques. Magic takes much more study if you aren't innately born with magical powers. On the other hand, there are some communities of people who would rather use magic than technology, and some (usually big cities) who have found innovative ways of combining the two.</p><p> </p><p>There will also definitely be spaceships. It may be fantasy, but the "material world" is an entire universe, and doesn't just consist of one planet. There are many planets and species out there, and in this era, they are almost all connected using technology and magic.</p><p> </p><p>And about being original...I pretty much stole all the magic from D&D and the technology from Star Wars. It's just a way to combine the two; I don't plan on selling this, I plan on playing it. Plus, that's the style I had in mind. Star Wars with the force just being a little more versatile (you can create fire, unseen servants, etc.).</p><p> </p><p>I've been working on a few ideas for races and classes. I'm including the standard fantasy races, of course, like elves and dwarves and such, but there are no "standard" sci-fi races, so for that I've got to come up with my own. Any ideas?</p><p> </p><p>As for classes, everything in D&D has been transferred to this, just tweaked a little where I want it to have a different flavor. For example, sorcerers are still those born with magic inside them, however, they use Constitution as their main skill instead of Charisma, because they can be as unsocial as they want, they just need to be able to endure it when they channel great bursts of energy throgh their bodies. Also, fighters have become soldiers, rangers have become scouts, and rogues have become scoundrels, echoing the Star Wars RPG. Swordmages have become mechmages, because they can use more technology with magic than just swords, and bards have become spellsingers, because bards are just normal people who write songs and poetry, while spellsingers weave magic into their songs.</p><p> </p><p>Of course, I added in my own classes to represent the technology, modernness, and other options in the game: the noble, a martial controller; brawler, a martial defender (their powers are attacks to help fight with their fists, or spiked gauntlets, and talk tough); grenadier, a martial controller (D&D lacks martial controllers when these can easily be converted to only magic); and the medic, a martial leader. I would love to hear your ideas for new classes as well, and your opinion on my changes from D&D and Star Wars to this.</p><p> </p><p>Oh, and by the way, the working title of this game is Spells and Spaceships, to reflect the alliteration of other popular RPGs (Dungeons and Dragons, Swords and Sorcery, Monsters and Mazes (yeah, not a real game, but whatever), you know the rest).</p></blockquote><p></p>
[QUOTE="Camelot, post: 4858252, member: 82617"] I want the technology and magic to mesh like they do in Star Wars, except magic is just a little more common. The thing is, most average people don't want to spend the time it takes to learn magic, because technology gives them what they need and want without much need for learning new techniques. Magic takes much more study if you aren't innately born with magical powers. On the other hand, there are some communities of people who would rather use magic than technology, and some (usually big cities) who have found innovative ways of combining the two. There will also definitely be spaceships. It may be fantasy, but the "material world" is an entire universe, and doesn't just consist of one planet. There are many planets and species out there, and in this era, they are almost all connected using technology and magic. And about being original...I pretty much stole all the magic from D&D and the technology from Star Wars. It's just a way to combine the two; I don't plan on selling this, I plan on playing it. Plus, that's the style I had in mind. Star Wars with the force just being a little more versatile (you can create fire, unseen servants, etc.). I've been working on a few ideas for races and classes. I'm including the standard fantasy races, of course, like elves and dwarves and such, but there are no "standard" sci-fi races, so for that I've got to come up with my own. Any ideas? As for classes, everything in D&D has been transferred to this, just tweaked a little where I want it to have a different flavor. For example, sorcerers are still those born with magic inside them, however, they use Constitution as their main skill instead of Charisma, because they can be as unsocial as they want, they just need to be able to endure it when they channel great bursts of energy throgh their bodies. Also, fighters have become soldiers, rangers have become scouts, and rogues have become scoundrels, echoing the Star Wars RPG. Swordmages have become mechmages, because they can use more technology with magic than just swords, and bards have become spellsingers, because bards are just normal people who write songs and poetry, while spellsingers weave magic into their songs. Of course, I added in my own classes to represent the technology, modernness, and other options in the game: the noble, a martial controller; brawler, a martial defender (their powers are attacks to help fight with their fists, or spiked gauntlets, and talk tough); grenadier, a martial controller (D&D lacks martial controllers when these can easily be converted to only magic); and the medic, a martial leader. I would love to hear your ideas for new classes as well, and your opinion on my changes from D&D and Star Wars to this. Oh, and by the way, the working title of this game is Spells and Spaceships, to reflect the alliteration of other popular RPGs (Dungeons and Dragons, Swords and Sorcery, Monsters and Mazes (yeah, not a real game, but whatever), you know the rest). [/QUOTE]
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