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New 4e RPG to Fix 4e Problems (and Add Technology!)
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<blockquote data-quote="Camelot" data-source="post: 4859656" data-attributes="member: 82617"><p>Yeah, I thought Pilot would encompass both better than Ride would. Of course, with riding a mount, Nature helps, while with piloting a ship, Technology helps!</p><p> </p><p>I started working on the Soldier class first, thinking that it would be the simplest class to design powers for, since it's exactly like the Fighter anyway. All I have to do is think up 1st-level utility powers. Turns out, it's harder than it seems. I though of one at-will power:</p><p> </p><p><span style="color: green"><strong>Knuckle Crack Soldier Utility 1</strong></span></p><p><em>You back up your threats with displays of your strength.</em></p><p>At-Will * Martial</p><p>Standard Action Personal</p><p>Effect: Make an Intimidate check with a bonus equal to your Strength modifier.</p><p> </p><p>This allows Soldiers, whose Charisma isn't so hot, to still be effective at Intimidate just by being so huge. If you have a negative Charisma modifier, it offsets it a little bit. If you have a fairly good Charisma modifier, then you can cause your enemies to quake in their boots.</p><p> </p><p>S&S classes are too much of a match for D&D classes (in theory, of course, I haven't actually tried it out yet). If you were to pit a Fighter against a Soldier, the Soldier would more likely end out on top. This is because of the utility powers that the Soldier gets to offset its attacks. At level 1, you get three at-will powers: one or two attacks and one or two utilities; two encounter powers: one attack and one utility; and two daily powers: one attack and one utility. It's a lot of powers to handle. I'm on the fence with how much this actually is, and wondering if it's too much for 1st level. Also, coming up with utility powers is hard! If there's anything you want a class to be able to do, let me know, please!!</p></blockquote><p></p>
[QUOTE="Camelot, post: 4859656, member: 82617"] Yeah, I thought Pilot would encompass both better than Ride would. Of course, with riding a mount, Nature helps, while with piloting a ship, Technology helps! I started working on the Soldier class first, thinking that it would be the simplest class to design powers for, since it's exactly like the Fighter anyway. All I have to do is think up 1st-level utility powers. Turns out, it's harder than it seems. I though of one at-will power: [COLOR=green][B]Knuckle Crack Soldier Utility 1[/B][/COLOR] [I]You back up your threats with displays of your strength.[/I] At-Will * Martial Standard Action Personal Effect: Make an Intimidate check with a bonus equal to your Strength modifier. This allows Soldiers, whose Charisma isn't so hot, to still be effective at Intimidate just by being so huge. If you have a negative Charisma modifier, it offsets it a little bit. If you have a fairly good Charisma modifier, then you can cause your enemies to quake in their boots. S&S classes are too much of a match for D&D classes (in theory, of course, I haven't actually tried it out yet). If you were to pit a Fighter against a Soldier, the Soldier would more likely end out on top. This is because of the utility powers that the Soldier gets to offset its attacks. At level 1, you get three at-will powers: one or two attacks and one or two utilities; two encounter powers: one attack and one utility; and two daily powers: one attack and one utility. It's a lot of powers to handle. I'm on the fence with how much this actually is, and wondering if it's too much for 1st level. Also, coming up with utility powers is hard! If there's anything you want a class to be able to do, let me know, please!! [/QUOTE]
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