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New 4e RPG to Fix 4e Problems (and Add Technology!)
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<blockquote data-quote="Camelot" data-source="post: 4859713" data-attributes="member: 82617"><p>That's a great idea!!! Okay, here's the updated power:</p><p> </p><p style="text-align: left"><p style="text-align: left"><span style="font-family: 'Calibri'"><span style="color: white"><span style="color: white">Knuckle Crack Soldier Utility 1</span></span></span></p> <p style="text-align: left"><span style="font-family: 'Calibri'"><span style="color: white"><em>You back up your threats with displays of your strength.</em></span></span></p> <p style="text-align: left"><span style="font-family: 'Calibri'"><span style="color: white">At-Will * Martial</span></span></p> <p style="text-align: left"><span style="font-family: 'Calibri'"><span style="color: white">Standard Action Personal</span></span></p> </p><p><span style="font-family: 'Calibri'"><span style="color: white">Effect: Make an Intimidate check with a bonus equal to your Strength modifier. The target of your Intimidate check gets a bonus to their Insight check equal to their Strength modifier.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-family: 'Verdana'">This brings up a change I made from the 4e system. I have Intimidate checks made against Insight checks, because I don't like how they made a skill vs. a defense, as the two should not be combined. This is a long stretch, though, so I'd love to hear opinions on it.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-family: 'Verdana'">Speaking of defenses, another radical change I want to make is instead of your defense being a static 10 + modifiers, I want the 10 to be replaced with a die roll. For example, a creature attacks and rolls an 7. Not very good, and with the modifier only turns out to be a 11. Now, the attack targets Reflex, and the PC has a +8 bonus to Reflex defense checks, so he's pretty confident that he can dodge the attack. But he rolls a 2, meaning he gets a 10 for his defense and the attack hits! This resembles that in the world of the game, you are constantly moving and shifting your attention from one thing to another. You can be extremely agile, but you always have the chance of letting down your guard just for a split second.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-family: 'Verdana'">To follow this, I want to come up with a "critical defend" and "fumble defend" system. Obviously, if you get a 1 on a defense check, the attack automatically hits and if you get a 20 the attack automatically misses. But in addition, maybe fumbling makes you grant combat advantage until the end of the attacker's next turn? And maybe criting lets you bounce the attack back at the attacker so they take half damage or something? And if a crit is against a crit, then it nulls both crits and they're treated just like other die rolls. Then, if the attack hits, it deals maximum damage, and if the attack misses, the attacker takes half damage (which would be half maximum damage!). A fumble also nulls a fumble, and the attack may still hit, but both combatants grant combat advantage until they can recover.</span></span></p><p> </p><p><span style="font-family: 'Calibri'"><span style="font-family: 'Verdana'">I think these give rise to very cinematic opportunities, which may appeal to a certain kind of gamers who aren't really powergamers or roleplayers!</span></span></p></blockquote><p></p>
[QUOTE="Camelot, post: 4859713, member: 82617"] That's a great idea!!! Okay, here's the updated power: [LEFT][LEFT][FONT=Calibri][COLOR=white][COLOR=white]Knuckle Crack Soldier Utility 1[/COLOR][COLOR=white][/COLOR][/COLOR][/FONT][/LEFT] [LEFT][FONT=Calibri][COLOR=white][I]You back up your threats with displays of your strength.[/I][/COLOR][/FONT][/LEFT] [LEFT][FONT=Calibri][COLOR=white]At-Will * Martial[/COLOR][/FONT][/LEFT] [LEFT][FONT=Calibri][COLOR=white]Standard Action Personal[/COLOR][/FONT][/LEFT][/LEFT] [FONT=Calibri][COLOR=white]Effect: Make an Intimidate check with a bonus equal to your Strength modifier. The target of your Intimidate check gets a bonus to their Insight check equal to their Strength modifier.[/COLOR][/FONT] [FONT=Calibri][/FONT] [FONT=Calibri][FONT=Verdana]This brings up a change I made from the 4e system. I have Intimidate checks made against Insight checks, because I don't like how they made a skill vs. a defense, as the two should not be combined. This is a long stretch, though, so I'd love to hear opinions on it.[/FONT][/FONT] [FONT=Calibri][FONT=Verdana][/FONT][/FONT] [FONT=Calibri][FONT=Verdana]Speaking of defenses, another radical change I want to make is instead of your defense being a static 10 + modifiers, I want the 10 to be replaced with a die roll. For example, a creature attacks and rolls an 7. Not very good, and with the modifier only turns out to be a 11. Now, the attack targets Reflex, and the PC has a +8 bonus to Reflex defense checks, so he's pretty confident that he can dodge the attack. But he rolls a 2, meaning he gets a 10 for his defense and the attack hits! This resembles that in the world of the game, you are constantly moving and shifting your attention from one thing to another. You can be extremely agile, but you always have the chance of letting down your guard just for a split second.[/FONT][/FONT] [FONT=Calibri][FONT=Verdana][/FONT][/FONT] [FONT=Calibri][FONT=Verdana]To follow this, I want to come up with a "critical defend" and "fumble defend" system. Obviously, if you get a 1 on a defense check, the attack automatically hits and if you get a 20 the attack automatically misses. But in addition, maybe fumbling makes you grant combat advantage until the end of the attacker's next turn? And maybe criting lets you bounce the attack back at the attacker so they take half damage or something? And if a crit is against a crit, then it nulls both crits and they're treated just like other die rolls. Then, if the attack hits, it deals maximum damage, and if the attack misses, the attacker takes half damage (which would be half maximum damage!). A fumble also nulls a fumble, and the attack may still hit, but both combatants grant combat advantage until they can recover.[/FONT][/FONT] [FONT=Calibri][FONT=Verdana][/FONT][/FONT] [FONT=Calibri][FONT=Verdana]I think these give rise to very cinematic opportunities, which may appeal to a certain kind of gamers who aren't really powergamers or roleplayers![/FONT][/FONT] [/QUOTE]
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