New Abberation Monsters

Ravilah

Explorer
Okay, all you monster-makers out there. Help a fellow DM out.

I'm in the midst of a campaign where a green dragon is using an evil artifact to spread a magical disease that first bleaches the infected creature (or plant) white, then "kills" it (only takes it to -9), then has it rise again as an abberration-version of itself. Well, my players are just about to get to the point when they find out (the hard way) the transformation that occurs to infected creatures.

What I need are some creative abberations that are based on once normal and natural creatures (wolves with five heads in all directions that breath acid or some such). My players have all read the monster manual a thousand times, so I need some critters with which to surprise them. I suppose a creative new abberations-template would also be cool, if anybody felt like designing one. My players are level 6 right now, but this campaign could take them all the way to level 10.

So anyway, could anyone stat out some twisted, new plant or animal monsters (or at least inspire me)? The more twisted the better.

Oh, yeah. Feel free to use humans and humanoids, too.

Muchas gracias.

V
 
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Since its a green dragon behind the contagion, perhaps the newly created abberations would take on some draconic aspects.

-- give some creatures corrosive blood (ala Alien) that damaged weapons, or sprayed explosively on the creatures death

-- have some creatures sprout vestigial wings that allowed short bursts of flight

-- once a day breath weapons

-- scales that granted natural armor

Or, you could have gestalt-critters, where two infected animals that 'died' in close proximity swapped DNA. Take two creatures (ie bear and croc) and combine attacks, give the best BAB and saves, natural armor, all movement types, etc.

Example:

Crocobear

Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 40 ft., swim 30 ft.
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +2/+6
Attack: Bite +6 melee (1d8+6) or tail slap +6 melee (1d12+6), Claws +6 melee (1d4+4)
Full Attack: Bite +6 melee (1d8+6) and 2 Claws +6 (1d4+4) or tail slap +6 melee (1d12+6)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision, scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 19, Dex 13, Con 17, Int 2, Wis 12, Cha 6
Skills: Hide +7*, Listen +4, Spot +4, Swim +12, Climb +4
Feats: Alertness, Skill Focus (Hide), Endurance
 


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