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New ability for my game
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<blockquote data-quote="dwayne" data-source="post: 6238125" data-attributes="member: 25437"><p>I made this from scratch thought would share as was for my version Of d20 modern and some out there might find some use or inspire ideas.</p><p></p><p>Reaching beyond the vale [supernatural ability, psionic ability]</p><p>You have the ability to speak with and call to those from beyond the mortal world, to reach the spirit world and talk with those there even seeing them as they were in life before there passing. </p><p>Duration: Concentration, up to 10 minutes/character level.</p><p>Prerequisite: The body, location of death, or something very personal to the person or creature. </p><p> The Body: If doing this off the body the connection is far stronger and you can pull the spirit its self back and cause it to manifest you have no control over this spirit so its up to it or you to convenance it to help. If it is up set it can effect things as a poltergeist and if not sent back before the duration is up it can decide to stay as a paranormal manifestation (ghost, poltergeist, or what have you). This requires a persuasion check DC 15 - 40 Given the difficulty of the questions </p><p> Object: Having a personal object is the safe way to go as it is a good one way connection but not strong enough for a permanent manifestation on its part. The spirit speaks to you and you relay the message to those on your side. Some times the spirit will get side trecked or go off topic and takes some doing and interaction to keep them on topic. I its always wise to remember its from the spirits point of view as well so some things might be 100% right.. This is an Intuition Check DC 15 - 25 given the conditions of the questions.</p><p> Location: This is very dangerous due to if there are multiple deaths or persons who had died in the location can cause some confusion. It would be like trying to hear a single voice over a crowd and some might not be too friendly. If he was the only one who died then DC could be 10 - 15 or less, If the location is a very old building you might have some issues and will be some what hard DC 20. If it is a battle field were death was abundant then could be from 30 -60 DC. This is a perception Check. </p><p>Side effect: After use of this power you are fatigued for the same amount of time the ability is used. This can be over come with other things like drugs or other powers that remove this condition but this power can not be used again until the same amount of time has passed that the power was used.</p></blockquote><p></p>
[QUOTE="dwayne, post: 6238125, member: 25437"] I made this from scratch thought would share as was for my version Of d20 modern and some out there might find some use or inspire ideas. Reaching beyond the vale [supernatural ability, psionic ability] You have the ability to speak with and call to those from beyond the mortal world, to reach the spirit world and talk with those there even seeing them as they were in life before there passing. Duration: Concentration, up to 10 minutes/character level. Prerequisite: The body, location of death, or something very personal to the person or creature. The Body: If doing this off the body the connection is far stronger and you can pull the spirit its self back and cause it to manifest you have no control over this spirit so its up to it or you to convenance it to help. If it is up set it can effect things as a poltergeist and if not sent back before the duration is up it can decide to stay as a paranormal manifestation (ghost, poltergeist, or what have you). This requires a persuasion check DC 15 - 40 Given the difficulty of the questions Object: Having a personal object is the safe way to go as it is a good one way connection but not strong enough for a permanent manifestation on its part. The spirit speaks to you and you relay the message to those on your side. Some times the spirit will get side trecked or go off topic and takes some doing and interaction to keep them on topic. I its always wise to remember its from the spirits point of view as well so some things might be 100% right.. This is an Intuition Check DC 15 - 25 given the conditions of the questions. Location: This is very dangerous due to if there are multiple deaths or persons who had died in the location can cause some confusion. It would be like trying to hear a single voice over a crowd and some might not be too friendly. If he was the only one who died then DC could be 10 - 15 or less, If the location is a very old building you might have some issues and will be some what hard DC 20. If it is a battle field were death was abundant then could be from 30 -60 DC. This is a perception Check. Side effect: After use of this power you are fatigued for the same amount of time the ability is used. This can be over come with other things like drugs or other powers that remove this condition but this power can not be used again until the same amount of time has passed that the power was used. [/QUOTE]
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