Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Ability: LUCK!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="G-Man" data-source="post: 5292798" data-attributes="member: 94217"><p>Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words.</p><p></p><p>So here we go.</p><p></p><p>I'm playing in a FR Campaign (with 3.5e rules) for 2 months and my DM has his own House Rules. I want to share one of them with you: LUCK as an ability score</p><p></p><p>"LUCK" is considered as normal ability score but it starts with default 10 instead of 8. So normal characters (even without a class) have no luck modifier. It increases or decreases like other ability scores...</p><p></p><p><strong>What does it effect?</strong></p><p></p><p>Luck effects nearly everthing in game. As in, random encounters' power, enemy attack's target, flipping a coin, gambling and even weather conditions. </p><p></p><p>Let me explain it with some instances,</p><p></p><p>Group is walking for an hour and normally they roll a d% for a random encounter. But with luck score you need to roll extra d20 with d%. d% determines the manner of random encounter (lower = hates you, higher = loves you) and luck roll determines the power of the encounter. </p><p></p><p>Luck Check Result </p><p>20 CR-7</p><p>19 CR-6</p><p>18 CR-5</p><p>17 CR-4</p><p>16 CR-3</p><p>15-14 CR-2</p><p>13-12 CR-1</p><p>11-10 CR</p><p>9-8 CR+1</p><p>7-6 CR+2</p><p>5 CR+3</p><p>4 CR+4</p><p>3 CR+5</p><p>2 CR+6</p><p>1 CR+7</p><p>( Cr is equal to team's or people in relevance with luck roll's CR at that moment.)</p><p></p><p>With this table, luck score determines what you encounter. You add what you roll from d20 to your luck bonus (+1 at 12, +2 at 14, +3 at 16 so on) to see result.</p><p></p><p><strong>Another Ways to Use LUCK</strong></p><p></p><p>Player1: "Hmmm, its really cool when you find something like that bag on road without an owner"</p><p>DM: "Sure it is"</p><p>Player2: "So is there anything in that bag? More important, what is inside?"</p><p>DM: Roll a Luck P1</p><p></p><p>Situation 1:</p><p></p><p>P1: *rolls* *result: 2*</p><p>DM: "There is nothing in bag."</p><p>P2: "Oh, crap. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />"</p><p></p><p>Situation 2:</p><p></p><p>P1: *rolls* *result: 18*</p><p>DM: There are some low-degreed-magical items in bag.</p><p>P2: "YAY! At least we found something good."</p><p>P1: "How many items are there in the bag?"</p><p>DM: "Another luck roll..."</p><p></p><p></p><p>-After few days in a tavern of closest city-</p><p>DM: I want you to roll another luck from you P1</p><p>P1: *rolls* *result: 3*</p><p>DM: Tough looking tall man came to your desk and asked you where did you find that bag.</p><p>P2: Ouch.... I Gotta go!</p><p></p><p><strong>Is That All?</strong></p><p></p><p>Of course not. With Luck Score, you also earn "Fate Point." Amount of Fate Point is equal to your luck ability modifier. You can "use" those points in everywhere. But if its used, its lost. THERE IS NO WAY TO GET IT BACK.</p><p>You also lose 1 point of "LUCK" when you use "Fate Point" </p><p></p><p><strong>What are Fate Points for?</strong></p><p></p><p>Fate Points are for chance reality or events in game. You could play with your own fate with them. For example: </p><p></p><p>-Critical Succes on next saving throw</p><p>-Able to use spells for dispel magic area</p><p>-Teleport without error</p><p>-Make sure that your spell will work correctly (enemy fail on her save)</p><p>-or even return from death ---> This one has other conditions also.</p><p></p><p>For example if you have luck score of 18 you have +4 Fate points and +4 luck modifier. If you use 2 Fate points you'll have 16 Luck score (still +3 bonus for determining luck rolls) but 2 Fate Points left.</p><p></p><p>********</p><p>DM: You see a single, old man walking on road.</p><p>P2: I want to kill him.</p><p>P1: Why?</p><p>P2: I just want.</p><p>DM: So what will you do?</p><p>P2: Straight charge to him.</p><p>DM: Ok, before attack, please roll for "luck"</p><p>P2: With pleasure, now i'm attacking.</p><p>*Luck result 1* *attack: 15*</p><p>DM: You charged into old man who known as ELMINISTER.</p><p>********</p><p>Of course there are another uses of this score but its generally like this.</p><p></p><p></p><p>Thanks, G-Man.</p></blockquote><p></p>
[QUOTE="G-Man, post: 5292798, member: 94217"] Hi all! I firstly need to say that my English is not that well but i hope everyone can understand what i'm trying to tell. Because of this, please forgive me if i use "wrong" words. So here we go. I'm playing in a FR Campaign (with 3.5e rules) for 2 months and my DM has his own House Rules. I want to share one of them with you: LUCK as an ability score "LUCK" is considered as normal ability score but it starts with default 10 instead of 8. So normal characters (even without a class) have no luck modifier. It increases or decreases like other ability scores... [B]What does it effect?[/B] Luck effects nearly everthing in game. As in, random encounters' power, enemy attack's target, flipping a coin, gambling and even weather conditions. Let me explain it with some instances, Group is walking for an hour and normally they roll a d% for a random encounter. But with luck score you need to roll extra d20 with d%. d% determines the manner of random encounter (lower = hates you, higher = loves you) and luck roll determines the power of the encounter. Luck Check Result 20 CR-7 19 CR-6 18 CR-5 17 CR-4 16 CR-3 15-14 CR-2 13-12 CR-1 11-10 CR 9-8 CR+1 7-6 CR+2 5 CR+3 4 CR+4 3 CR+5 2 CR+6 1 CR+7 ( Cr is equal to team's or people in relevance with luck roll's CR at that moment.) With this table, luck score determines what you encounter. You add what you roll from d20 to your luck bonus (+1 at 12, +2 at 14, +3 at 16 so on) to see result. [B]Another Ways to Use LUCK[/B] Player1: "Hmmm, its really cool when you find something like that bag on road without an owner" DM: "Sure it is" Player2: "So is there anything in that bag? More important, what is inside?" DM: Roll a Luck P1 Situation 1: P1: *rolls* *result: 2* DM: "There is nothing in bag." P2: "Oh, crap. :(" Situation 2: P1: *rolls* *result: 18* DM: There are some low-degreed-magical items in bag. P2: "YAY! At least we found something good." P1: "How many items are there in the bag?" DM: "Another luck roll..." -After few days in a tavern of closest city- DM: I want you to roll another luck from you P1 P1: *rolls* *result: 3* DM: Tough looking tall man came to your desk and asked you where did you find that bag. P2: Ouch.... I Gotta go! [B]Is That All?[/B] Of course not. With Luck Score, you also earn "Fate Point." Amount of Fate Point is equal to your luck ability modifier. You can "use" those points in everywhere. But if its used, its lost. THERE IS NO WAY TO GET IT BACK. You also lose 1 point of "LUCK" when you use "Fate Point" [B]What are Fate Points for?[/B] Fate Points are for chance reality or events in game. You could play with your own fate with them. For example: -Critical Succes on next saving throw -Able to use spells for dispel magic area -Teleport without error -Make sure that your spell will work correctly (enemy fail on her save) -or even return from death ---> This one has other conditions also. For example if you have luck score of 18 you have +4 Fate points and +4 luck modifier. If you use 2 Fate points you'll have 16 Luck score (still +3 bonus for determining luck rolls) but 2 Fate Points left. ******** DM: You see a single, old man walking on road. P2: I want to kill him. P1: Why? P2: I just want. DM: So what will you do? P2: Straight charge to him. DM: Ok, before attack, please roll for "luck" P2: With pleasure, now i'm attacking. *Luck result 1* *attack: 15* DM: You charged into old man who known as ELMINISTER. ******** Of course there are another uses of this score but its generally like this. Thanks, G-Man. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Ability: LUCK!
Top