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General Tabletop Discussion
*Dungeons & Dragons
New Action Type for more cooperative battles
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<blockquote data-quote="Hawk Diesel" data-source="post: 7108416" data-attributes="member: 59848"><p>[MENTION=6801204]Satyrn[/MENTION] I really like this idea, and I have tried to implement it before. I've tried to do a lot of different types of initiative set ups. But the main problem is that no matter how I handle initiative, my players don't ever <em>talk</em> in terms of working together or strategy. They are focused on hitting the enemies, and that's it. I think that a certain type of player may benefit from this kind of initiative, but I think the problem at the core is that the various types of actions and abilities in D&D are about what your character does, rather than how you can help or assist other characters. </p><p></p><p>Yes, things like the Help action exist, and certain classes have things like Bardic Inspiration. But let's be honest, how often is a player willing to sacrifice their action in combat to use the Help action if they are not a Mastermind Rogue? I recon it doesn't come up very often, as I have seen it used exactly ZERO times during combat in all my years of gaming.</p><p></p><p>That's why with the Battlefield tactics, I'm being very intentional about how they are constructed. They provide extra movement (always nice), and empower other character's abilities. None of them allow extra attacks or the ability to use their own abilities on other people's turns. These abilities are purposely supportive, so that if used on another player's turn, the player using the BFA isn't taking the spotlight away from that player. I think this is important to ensure that these BFA's remain balanced and fun, without slowing down combat and making it more exciting.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7108416, member: 59848"] [MENTION=6801204]Satyrn[/MENTION] I really like this idea, and I have tried to implement it before. I've tried to do a lot of different types of initiative set ups. But the main problem is that no matter how I handle initiative, my players don't ever [I]talk[/I] in terms of working together or strategy. They are focused on hitting the enemies, and that's it. I think that a certain type of player may benefit from this kind of initiative, but I think the problem at the core is that the various types of actions and abilities in D&D are about what your character does, rather than how you can help or assist other characters. Yes, things like the Help action exist, and certain classes have things like Bardic Inspiration. But let's be honest, how often is a player willing to sacrifice their action in combat to use the Help action if they are not a Mastermind Rogue? I recon it doesn't come up very often, as I have seen it used exactly ZERO times during combat in all my years of gaming. That's why with the Battlefield tactics, I'm being very intentional about how they are constructed. They provide extra movement (always nice), and empower other character's abilities. None of them allow extra attacks or the ability to use their own abilities on other people's turns. These abilities are purposely supportive, so that if used on another player's turn, the player using the BFA isn't taking the spotlight away from that player. I think this is important to ensure that these BFA's remain balanced and fun, without slowing down combat and making it more exciting. [/QUOTE]
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New Action Type for more cooperative battles
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