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New Action Type for more cooperative battles
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<blockquote data-quote="cooperjer" data-source="post: 7108474" data-attributes="member: 6862150"><p>I like that you consider the resource use for each of the BFAs. I feel each BFA should cost the character something and thus give the player a way to value the BFA. It is also an additional resource for the player to manage. Management of the BFA resource should be simple, and I believe you have done that. </p><p></p><p>The challenge with a BFA is that it prompts interruption and rewind of the communication flow between the active player and the DM. If the DM is talented enough to receive input from a second player while the first active player is communicating then I feel the BFA would work well. If the DM has a hard time hearing or seeing the second player because of environmental noise (other convention tables, kids in the other room playing, dogs barking at ghosts, etc.) then the BFA may be troublesome. There are table tools (flags raised, hands raised, BFA action figures) that can be used to increase the ease of communication; however, moving the BFA to the active player which then benefits a following character may still achieve your goal and not cause potential communication problems. For example, a sorcerer player states they are using the BFA Tactical Metamagic and setting out 2 SP for use. On the following turns, an ally can state they are using the two SP for their spell. The ally may have talked with the first active player during their turn and setup a plan with out interrupting the flow of communication or spot light.</p><p></p><p>How would a group of NPCs use these abilities? Would an army of hobgoblins be able to use these? Would a couple ogres or giants be able to use these as well? If so, what easy way is there for the DM to keep track of which NPC is using which BFA and how it affects the PCs?</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7108474, member: 6862150"] I like that you consider the resource use for each of the BFAs. I feel each BFA should cost the character something and thus give the player a way to value the BFA. It is also an additional resource for the player to manage. Management of the BFA resource should be simple, and I believe you have done that. The challenge with a BFA is that it prompts interruption and rewind of the communication flow between the active player and the DM. If the DM is talented enough to receive input from a second player while the first active player is communicating then I feel the BFA would work well. If the DM has a hard time hearing or seeing the second player because of environmental noise (other convention tables, kids in the other room playing, dogs barking at ghosts, etc.) then the BFA may be troublesome. There are table tools (flags raised, hands raised, BFA action figures) that can be used to increase the ease of communication; however, moving the BFA to the active player which then benefits a following character may still achieve your goal and not cause potential communication problems. For example, a sorcerer player states they are using the BFA Tactical Metamagic and setting out 2 SP for use. On the following turns, an ally can state they are using the two SP for their spell. The ally may have talked with the first active player during their turn and setup a plan with out interrupting the flow of communication or spot light. How would a group of NPCs use these abilities? Would an army of hobgoblins be able to use these? Would a couple ogres or giants be able to use these as well? If so, what easy way is there for the DM to keep track of which NPC is using which BFA and how it affects the PCs? [/QUOTE]
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New Action Type for more cooperative battles
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