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New adventure path from ENP
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<blockquote data-quote="Insight" data-source="post: 5149452" data-attributes="member: 11437"><p>When you start introducing "technology" (beyond that which is found in typical D&D), it usually butts heads with magic. In other words, why would this technology have developed in a world where magic is prevalent?</p><p></p><p>If the steam technology and the magic don't step all over each others' toes, I think it could make a fine setting. The only issue with 4E magic is that <em>everything</em> is magic, so separating what the steam tech does from what magic can do is going to be a little tricky.</p><p></p><p>If the steam technology is mere backdrop (interesting backdrop, mind you, but still backdrop), it doesn't necesitate major fluff (or crunch) changes at all. I guess, in the end, it depends on how much you want to <em>feature</em> the steam technology in the adventure versus how much you want to <em>show</em> it in the background.</p></blockquote><p></p>
[QUOTE="Insight, post: 5149452, member: 11437"] When you start introducing "technology" (beyond that which is found in typical D&D), it usually butts heads with magic. In other words, why would this technology have developed in a world where magic is prevalent? If the steam technology and the magic don't step all over each others' toes, I think it could make a fine setting. The only issue with 4E magic is that [i]everything[/i] is magic, so separating what the steam tech does from what magic can do is going to be a little tricky. If the steam technology is mere backdrop (interesting backdrop, mind you, but still backdrop), it doesn't necesitate major fluff (or crunch) changes at all. I guess, in the end, it depends on how much you want to [i]feature[/i] the steam technology in the adventure versus how much you want to [i]show[/i] it in the background. [/QUOTE]
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