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New adventure path from ENP
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<blockquote data-quote="RangerWickett" data-source="post: 5152376" data-attributes="member: 63"><p>If we go with steamtech, the logic for it is that some time in the past, a Crusades-level holy war came to an end when the winning side used an epic ritual to kill off half the people of the losing side. This weakened the magic from the whole region, which allowed technology to advance to its current state.</p><p></p><p>The whole conflict between pastoral innocence and the corrupting effects of industry in fantasy started way back with Tolkien. We're just changing the form the industry takes (and hopefully will be less one-sided in our valuation of technology).</p><p></p><p> </p><p>One of the ideas I pitched Russ was a "hop all over the place" picaresque campaign, but that idea lost out to a more "get to know and love a place" political-ish campaign, because we felt it was easier to have an actual <em>story</em> as opposed to a series of vaguely linked events. I suppose if we'd hit on a boat home base idea earlier we could have come up with a different plot to mesh the two concepts.</p><p></p><p>Right now I'm working on an email to send Russ of ideas to use a boat-base[sup](tm)[/sup] in the framework we already have in mind. But it's definitely not too late if Russ wants to change his mind and turn us in a new direction. We just have a rough idea so far.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5152376, member: 63"] If we go with steamtech, the logic for it is that some time in the past, a Crusades-level holy war came to an end when the winning side used an epic ritual to kill off half the people of the losing side. This weakened the magic from the whole region, which allowed technology to advance to its current state. The whole conflict between pastoral innocence and the corrupting effects of industry in fantasy started way back with Tolkien. We're just changing the form the industry takes (and hopefully will be less one-sided in our valuation of technology). One of the ideas I pitched Russ was a "hop all over the place" picaresque campaign, but that idea lost out to a more "get to know and love a place" political-ish campaign, because we felt it was easier to have an actual [i]story[/i] as opposed to a series of vaguely linked events. I suppose if we'd hit on a boat home base idea earlier we could have come up with a different plot to mesh the two concepts. Right now I'm working on an email to send Russ of ideas to use a boat-base[sup](tm)[/sup] in the framework we already have in mind. But it's definitely not too late if Russ wants to change his mind and turn us in a new direction. We just have a rough idea so far. [/QUOTE]
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