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New adventure path from ENP
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<blockquote data-quote="humble minion" data-source="post: 5152496" data-attributes="member: 5948"><p>In general terms, I'm a big fan of steamtech type stuff, but I can certainly see where people's issue with it are. 'Needs too many supplemental rules beyond the standard rulebooks' is perfectly valid, as is 'not easily transportable to other campaign worlds'.</p><p></p><p>But perhaps something set during the RISE of steamtech is a possibility. Particularly if it's brand new but proliferating rapidly, and wizards/clerics are still getting used to the idea, and it's still raw and unreliable and risky, and there's still the lurking question 'is it really just applied natural laws and engineering, or is there something ELSE behind this whole steam business?' Steamtech as plot element rather than setting element.</p><p></p><p>Pirates seem to be getting a lot of love, but is it too soon since Savage Tide (or am I just saying that because I'm running Savage Tide right now?)</p><p></p><p>My list of things to include might be vikings and perhaps vampires (there hasn't been a good vampire AP yet, and they're full of plot possibilities). Something about the awakening of the ancient and legendary First Vampire, who lies sleeping in a secret tomb deep in the savage wilderness of the north. Vikings, vampires, dwarves, merciless and predatory druids, and maybe a just tiny little bit of steamtech to be going on with...</p></blockquote><p></p>
[QUOTE="humble minion, post: 5152496, member: 5948"] In general terms, I'm a big fan of steamtech type stuff, but I can certainly see where people's issue with it are. 'Needs too many supplemental rules beyond the standard rulebooks' is perfectly valid, as is 'not easily transportable to other campaign worlds'. But perhaps something set during the RISE of steamtech is a possibility. Particularly if it's brand new but proliferating rapidly, and wizards/clerics are still getting used to the idea, and it's still raw and unreliable and risky, and there's still the lurking question 'is it really just applied natural laws and engineering, or is there something ELSE behind this whole steam business?' Steamtech as plot element rather than setting element. Pirates seem to be getting a lot of love, but is it too soon since Savage Tide (or am I just saying that because I'm running Savage Tide right now?) My list of things to include might be vikings and perhaps vampires (there hasn't been a good vampire AP yet, and they're full of plot possibilities). Something about the awakening of the ancient and legendary First Vampire, who lies sleeping in a secret tomb deep in the savage wilderness of the north. Vikings, vampires, dwarves, merciless and predatory druids, and maybe a just tiny little bit of steamtech to be going on with... [/QUOTE]
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