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New adventure path from ENP
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<blockquote data-quote="KidSnide" data-source="post: 5153392" data-attributes="member: 54710"><p>I just want to call out these three points as areas of massive awesomeness in WoBS that I very much want to see continued in future ENP games.</p><p></p><p>One other thing I really like about WoBS is that it's epic fantasy, but it's still relatively contained in the world. In many plane-hopping stories, the world you come from becomes nothing more than a thing to save (and occationally shop in). A tighter story like WoBS explores the world, and then takes place there. There's nothing wrong with a multi-planar world (like Planescape) in which the PCs are *from* those planes, but you don't want an AP in which all the connections the PCs forge in the heroic tier become largely moot when the campaign switches to the astral plane a third of the way into the AP.</p><p></p><p>I'd also like to throw in a vote for a shorter AP (1-10?, 1-15?, maybe 1-20?). A full length AP is a serious time investment, and I'd like something long enough to see plot complexity and character development without needing to find a group that's ready to play together for 3-4 years. I know that, technically speaking, you can trim an AP, but a 1-30 AP like WoBS needs to have a huge satisfying obstacle to defeat at L30, and I think all the players know they aren't done if you stop before then.</p><p></p><p>Oh, and I like pirates as much as the next guy, but that feels like territory that has been well trodden as of late. Steamtech can also be fun, although I agree with an earlier poster who commented that it requires an unusually well thought out world. And while I'd really love to see a 4e kingmaker-style game, that kind of begs for some WotC-tested mass combat rules.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5153392, member: 54710"] I just want to call out these three points as areas of massive awesomeness in WoBS that I very much want to see continued in future ENP games. One other thing I really like about WoBS is that it's epic fantasy, but it's still relatively contained in the world. In many plane-hopping stories, the world you come from becomes nothing more than a thing to save (and occationally shop in). A tighter story like WoBS explores the world, and then takes place there. There's nothing wrong with a multi-planar world (like Planescape) in which the PCs are *from* those planes, but you don't want an AP in which all the connections the PCs forge in the heroic tier become largely moot when the campaign switches to the astral plane a third of the way into the AP. I'd also like to throw in a vote for a shorter AP (1-10?, 1-15?, maybe 1-20?). A full length AP is a serious time investment, and I'd like something long enough to see plot complexity and character development without needing to find a group that's ready to play together for 3-4 years. I know that, technically speaking, you can trim an AP, but a 1-30 AP like WoBS needs to have a huge satisfying obstacle to defeat at L30, and I think all the players know they aren't done if you stop before then. Oh, and I like pirates as much as the next guy, but that feels like territory that has been well trodden as of late. Steamtech can also be fun, although I agree with an earlier poster who commented that it requires an unusually well thought out world. And while I'd really love to see a 4e kingmaker-style game, that kind of begs for some WotC-tested mass combat rules. -KS [/QUOTE]
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