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New adventure path from ENP
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5162707" data-attributes="member: 710"><p>Random Idea: </p><p></p><p>If you go into the epic tiers, and we don't want a repeat of the "Stop Evil" campaign, think of instituting a fundamental change to the world. Something the players need to be Epic Tier at. Maybe something the players have a free choice what to do with it, but giving them a clear path to how they could achieve it.</p><p></p><p>I remember there was a Wizards of the Coast article online about the "Zeitgeist". That was an interesting concept. (It was 3E).</p><p></p><p>Maybe there are several groups hunting for an Epic McGuffin. The one that reaches it can do great things. It can change the world in a very profound way. <em>What</em> it changes it to, is entirely up to the person(s) getting there. There are limits. But becoming a god is just a side-effect of it, which can be easily avoided if desired so.</p><p></p><p>The players stop the BBEG around the turn Paragon/Epic tier. But they know where to get the McGuffin. Sure, it will be a difficult task and a lot is left to be done - but think of the power? Think of the good you could do! </p><p></p><p>And now, the party might get unusual foes. They might not just have to fight Demons and Devils and Astral Pirates. They might have to awaken a slumbering Primordial to get access to the McGuffin. Some of the gods themselves might challenge them, fearing they could abuse their power. This could be a great thing for "greyness". Sure, it says lawful good on the tin, but can Pelor, Bahamut and Moradin really be sure this Paladin is wise enough to not abuse the power of the McGuffin. Maybe they should better send their minions to kill you. Or at <em>least</em> test your character and worthiness, as they tell you afterwards, <em>"haha, it was all just a test, we didn't really want to kill you. You have passed the test of the 7 Principles of Wisdom. Mr Paladin, please take away that Bastard Sword from my throat, thankyouverymuch</em>."</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5162707, member: 710"] Random Idea: If you go into the epic tiers, and we don't want a repeat of the "Stop Evil" campaign, think of instituting a fundamental change to the world. Something the players need to be Epic Tier at. Maybe something the players have a free choice what to do with it, but giving them a clear path to how they could achieve it. I remember there was a Wizards of the Coast article online about the "Zeitgeist". That was an interesting concept. (It was 3E). Maybe there are several groups hunting for an Epic McGuffin. The one that reaches it can do great things. It can change the world in a very profound way. [I]What[/I] it changes it to, is entirely up to the person(s) getting there. There are limits. But becoming a god is just a side-effect of it, which can be easily avoided if desired so. The players stop the BBEG around the turn Paragon/Epic tier. But they know where to get the McGuffin. Sure, it will be a difficult task and a lot is left to be done - but think of the power? Think of the good you could do! And now, the party might get unusual foes. They might not just have to fight Demons and Devils and Astral Pirates. They might have to awaken a slumbering Primordial to get access to the McGuffin. Some of the gods themselves might challenge them, fearing they could abuse their power. This could be a great thing for "greyness". Sure, it says lawful good on the tin, but can Pelor, Bahamut and Moradin really be sure this Paladin is wise enough to not abuse the power of the McGuffin. Maybe they should better send their minions to kill you. Or at [I]least[/I] test your character and worthiness, as they tell you afterwards, [I]"haha, it was all just a test, we didn't really want to kill you. You have passed the test of the 7 Principles of Wisdom. Mr Paladin, please take away that Bastard Sword from my throat, thankyouverymuch[/I]." [/QUOTE]
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