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EN Publishing
New adventure path from ENP
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<blockquote data-quote="Daern" data-source="post: 5162783" data-attributes="member: 81800"><p>That would be great! Sort of like how in the Deathdealer adventure I'm running now the mission is to unleash said Dealer of Death and even though its a one-shot side game I'm tripping out on what that will do to the campaign world. In this case I think one of the players is going to become the Deathdealer and we'll have a big party fight... but I'm thinking it will become sort of a "vignette" that will be then referenced back in my WotBS campaign.</p><p>That is an intriguing idea. Now that I think of it, making each adventure be vignette separated by time and distance but unified in theme or metaplot might be a great way to make a modular set of modules...</p><p>Anyways, I'm sure you guys will come up with something pretty cool. Cheers</p></blockquote><p></p>
[QUOTE="Daern, post: 5162783, member: 81800"] That would be great! Sort of like how in the Deathdealer adventure I'm running now the mission is to unleash said Dealer of Death and even though its a one-shot side game I'm tripping out on what that will do to the campaign world. In this case I think one of the players is going to become the Deathdealer and we'll have a big party fight... but I'm thinking it will become sort of a "vignette" that will be then referenced back in my WotBS campaign. That is an intriguing idea. Now that I think of it, making each adventure be vignette separated by time and distance but unified in theme or metaplot might be a great way to make a modular set of modules... Anyways, I'm sure you guys will come up with something pretty cool. Cheers [/QUOTE]
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