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New adventure path from ENP
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<blockquote data-quote="MrAnthropy" data-source="post: 5163834" data-attributes="member: 89752"><p>First off, I wanted to say that I began running WotBS for my group last month and we have absolutely loved it so far!</p><p></p><p>In general, I agree with what others have said regarding ways that Skill Challenges could be improved over what I have seen in the Scouring of Gate Pass. I also think that some care needs to be taken to ensure that the proper tone is maintained through certain sections of each adventure. In Scouring, for instance, I tossed out the "Rescuing KiKi" thing as it just felt jarringly silly when the PCs are trying to race across a city under attack. </p><p></p><p>I think the idea of a customizable ship/base is something that my group would go for in a heart-beat.</p><p></p><p>One thing that might be neat would be to include a few (maybe only 5-6) general character backgrounds with mechanical benefits ala PHB2 tied to potential running subplots in the campaign. While these would only be (very?) roughly sketched out--leaving most of the tailoring work to the GM--each could be used to tie different themes you want to emphasize in the story to each character personally. The subplots would pop up in designated 'downtime' as seen in parts of WotBS #3. Something similar to this was used in the Player's Guide and 1st module of Paizo's Curse of the Crimson Throne and I felt that making individual hooks into the campaign part of building each player's character really tied them to the game instantly. On the downside, I can certainly see how this could entail quite a bit of work and might not see use in everyone's game...</p></blockquote><p></p>
[QUOTE="MrAnthropy, post: 5163834, member: 89752"] First off, I wanted to say that I began running WotBS for my group last month and we have absolutely loved it so far! In general, I agree with what others have said regarding ways that Skill Challenges could be improved over what I have seen in the Scouring of Gate Pass. I also think that some care needs to be taken to ensure that the proper tone is maintained through certain sections of each adventure. In Scouring, for instance, I tossed out the "Rescuing KiKi" thing as it just felt jarringly silly when the PCs are trying to race across a city under attack. I think the idea of a customizable ship/base is something that my group would go for in a heart-beat. One thing that might be neat would be to include a few (maybe only 5-6) general character backgrounds with mechanical benefits ala PHB2 tied to potential running subplots in the campaign. While these would only be (very?) roughly sketched out--leaving most of the tailoring work to the GM--each could be used to tie different themes you want to emphasize in the story to each character personally. The subplots would pop up in designated 'downtime' as seen in parts of WotBS #3. Something similar to this was used in the Player's Guide and 1st module of Paizo's Curse of the Crimson Throne and I felt that making individual hooks into the campaign part of building each player's character really tied them to the game instantly. On the downside, I can certainly see how this could entail quite a bit of work and might not see use in everyone's game... [/QUOTE]
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