Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
New adventure path from ENP
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5194166" data-attributes="member: 54846"><p>As far as the future APs go:</p><p></p><p>I think a Tier-based AP would be a great thing. Either a different story for each tier, or one that builds upon the last. It also offers a bit of finality/climax if you stop after the first tier - as some people don't <em>want</em> to play a higher tier. </p><p></p><p>An alternative would be an AP with 3 separate stories going on. Story A, story B, and story C. These stories are not really related to one another (r are only loosely connected, perhaps sometimes by coincidence alone). And so, the AP consists of following these 3 stories separately. So you'd have Adventure: Story A, then Adventure: Story B, then Adventure: Story C, then Story C, then A, then B, then... Or at least, in each adventure there may be a subplot relating to one of the others, but it is one where multiple things are going on. </p><p></p><p>Also, for villains? What I would genuinely like to see is a BBEG who is a nobody, and becomes the BBEG due to meeting the PCs and the players <em>screwing him over</em> or otherwise making <em>him</em> hate <em>them</em>. For instance he's a nameless ally or enemy lackey in the first battle of the module, and he is somehow crippled by an explosion/something falling on him. So he has a vendetta. Motivation on both sides is so much better when it's personal. And when the players realize WHO is gunning for them, and why, it will be a golden moment. </p><p></p><p>My ideas:</p><p></p><p>[sblock=#1 Poison Glamour and Cold Iron]One thing about 4e I think that has not been utilized fully is the Feywild. Wolfgang Baur did a great job with it, but otherwise I think that it's not all that fleshed out, and nothing has truly <em>used</em> its potential. </p><p></p><p>So a story where the PCs delve into it, and into faerie politics would be engrossing. Or perhaps just exploring it, the dark corners. </p><p></p><p>Perhaps the PCs need to court multiple factions. Deciding WHO to ally with (and how to ally with them) would effect how the other groups react to you. If you have become the Herald to the Parliament of the Emerald Frond, The Coral Estuary shall greet you with held tridents. </p><p></p><p>And to contest with faeries is an entirely different ballgame - instead of battling one noble fey in combat, you need to best him at musical performance.[/sblock]</p><p></p><p>[sblock=#2 Changing Ages]I want to tell you a little bit about Exalted. There is a large central government, ran by a powerful theocracy and people who have innate magical power. These people have influence in all corners of teh world. And they hunt down characters who manifest true power. There are also various dangers to the existence of the world - dream-sucking entities of Chaos (the Fair Folk), and undead Warlords, ghosts of the most powerful beings in the world ages past. </p><p></p><p>Now, I'm not saying ripping this off completely. But I think that it's a very good starting point. Why? PC classes are Special. They are treated differently. So, build that into the game. Those with PC classes are inherently special, therefore hunted.</p><p></p><p>Heroic Tier: The PCs are hunted by the Big Government. Their goal is to basically <em>survive</em>; lay low, engage in local adventures, get competent, find out what it means to be a member of this Hunted Group. </p><p>Paragon Tier: Build a nation. A safe place for people like them to come, to be protected. The PCs start cleaning house, knocking over despots and gaining allies. </p><p>Epic Tier: Take them all on. Take on the Big Government and smash it to the ground. Take on the Big Threats that threaten the world and drive a stake through their heart.</p><p></p><p>The point being that the PCs are agents of change. That they <em>can</em> change things. And thus, they should.[/sblock]</p><p></p><p>Other thoughts:</p><p></p><p>I would like to see something that begins with the PCs in Jail, and initially on the Run. Possibly as political prisoners, or framed, and thus part of it is trying to clear their names, or overthrow the government that put them in there in the first place. The first adventure I can see where the goal is to escape, and there are multiple avenues the PCs could take, while dealing with gangs and other Prison Pecking Order issues.</p><p></p><p>Or even a <em>city based</em> AP.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5194166, member: 54846"] As far as the future APs go: I think a Tier-based AP would be a great thing. Either a different story for each tier, or one that builds upon the last. It also offers a bit of finality/climax if you stop after the first tier - as some people don't [I]want[/I] to play a higher tier. An alternative would be an AP with 3 separate stories going on. Story A, story B, and story C. These stories are not really related to one another (r are only loosely connected, perhaps sometimes by coincidence alone). And so, the AP consists of following these 3 stories separately. So you'd have Adventure: Story A, then Adventure: Story B, then Adventure: Story C, then Story C, then A, then B, then... Or at least, in each adventure there may be a subplot relating to one of the others, but it is one where multiple things are going on. Also, for villains? What I would genuinely like to see is a BBEG who is a nobody, and becomes the BBEG due to meeting the PCs and the players [I]screwing him over[/I] or otherwise making [I]him[/I] hate [I]them[/I]. For instance he's a nameless ally or enemy lackey in the first battle of the module, and he is somehow crippled by an explosion/something falling on him. So he has a vendetta. Motivation on both sides is so much better when it's personal. And when the players realize WHO is gunning for them, and why, it will be a golden moment. My ideas: [sblock=#1 Poison Glamour and Cold Iron]One thing about 4e I think that has not been utilized fully is the Feywild. Wolfgang Baur did a great job with it, but otherwise I think that it's not all that fleshed out, and nothing has truly [I]used[/I] its potential. So a story where the PCs delve into it, and into faerie politics would be engrossing. Or perhaps just exploring it, the dark corners. Perhaps the PCs need to court multiple factions. Deciding WHO to ally with (and how to ally with them) would effect how the other groups react to you. If you have become the Herald to the Parliament of the Emerald Frond, The Coral Estuary shall greet you with held tridents. And to contest with faeries is an entirely different ballgame - instead of battling one noble fey in combat, you need to best him at musical performance.[/sblock] [sblock=#2 Changing Ages]I want to tell you a little bit about Exalted. There is a large central government, ran by a powerful theocracy and people who have innate magical power. These people have influence in all corners of teh world. And they hunt down characters who manifest true power. There are also various dangers to the existence of the world - dream-sucking entities of Chaos (the Fair Folk), and undead Warlords, ghosts of the most powerful beings in the world ages past. Now, I'm not saying ripping this off completely. But I think that it's a very good starting point. Why? PC classes are Special. They are treated differently. So, build that into the game. Those with PC classes are inherently special, therefore hunted. Heroic Tier: The PCs are hunted by the Big Government. Their goal is to basically [I]survive[/I]; lay low, engage in local adventures, get competent, find out what it means to be a member of this Hunted Group. Paragon Tier: Build a nation. A safe place for people like them to come, to be protected. The PCs start cleaning house, knocking over despots and gaining allies. Epic Tier: Take them all on. Take on the Big Government and smash it to the ground. Take on the Big Threats that threaten the world and drive a stake through their heart. The point being that the PCs are agents of change. That they [I]can[/I] change things. And thus, they should.[/sblock] Other thoughts: I would like to see something that begins with the PCs in Jail, and initially on the Run. Possibly as political prisoners, or framed, and thus part of it is trying to clear their names, or overthrow the government that put them in there in the first place. The first adventure I can see where the goal is to escape, and there are multiple avenues the PCs could take, while dealing with gangs and other Prison Pecking Order issues. Or even a [I]city based[/I] AP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
New adventure path from ENP
Top