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New Adventure Path: Shackled City
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<blockquote data-quote="bbarrington" data-source="post: 1338063" data-attributes="member: 11731"><p>I've been running the AP since last March. We only play every 2 weeks or less, so my party is not nearly as far as Gfunks. We are just getting ready to start the 4th module "Demonskar Legacy" this Sunday before the SuperBowl.</p><p></p><p>My only warning is that if your players are like mine and they don't like to leave any stone unturned or any XP unaccounted for then they may start becoming too powerful for the modules. We added a 5th player near the end of the second mod and its helped to slow them down some but they are still only 1500xp away from 9th at the end of the third mod.</p><p></p><p>I also agree with reading through all the five currently available adventures and the web enhancements available for the first two. It will make it much easier for you to bring the world of Cauldron alive without getting out of step with the later adventures.</p></blockquote><p></p>
[QUOTE="bbarrington, post: 1338063, member: 11731"] I've been running the AP since last March. We only play every 2 weeks or less, so my party is not nearly as far as Gfunks. We are just getting ready to start the 4th module "Demonskar Legacy" this Sunday before the SuperBowl. My only warning is that if your players are like mine and they don't like to leave any stone unturned or any XP unaccounted for then they may start becoming too powerful for the modules. We added a 5th player near the end of the second mod and its helped to slow them down some but they are still only 1500xp away from 9th at the end of the third mod. I also agree with reading through all the five currently available adventures and the web enhancements available for the first two. It will make it much easier for you to bring the world of Cauldron alive without getting out of step with the later adventures. [/QUOTE]
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