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<blockquote data-quote="Big Jake" data-source="post: 1663583" data-attributes="member: 19203"><p>I noticed the implication of another adventure path as well, and I'm excited about it. I've run two groups through the Cauldron adventures, although the first group disbanded after completing Test of the Smoking Eye... everyone moved!</p><p></p><p>I saw some good hints that Dungeon will take heed to the feedback they got from all of us DMs for the past year and some... including up-front information on long-term NPCs and campaign seeds.</p><p></p><p>As for what I would like, I hope they stick to a similar pattern that they established for this adventure path. Since this one dealt with an invasion of evil outsiders, I would expect to see a different set of baddies. Maybe an undead theme (which this adventure path pretty much lacked), or maybe a theme based on a powerful group of kobolds (anyone remember Dragon Mountain?).</p><p></p><p>I think it would be interesting to run up against a certain race over and over again, especially a race like kobolds or goblins (ecl +0) that can be given levels just like the standard races (hence being able to constantly be a challange to an adventuring party). Sure, many adventurers have run into an Eye of Gruumsh and have spread tales of thier villany. But what about the fabled <strong>Kindred of Kurtulmak</strong>? Clerics of such ability that even the avarage kobold commoner will follow the banner of Kurtulmak even unto certain death and never flee!</p><p></p><p>Okay, I'm going out on a limb, but there's a lot that can be done with the simple bad guys that the average party meets at 1st level then never fights again.</p><p></p><p>-------------</p><p></p><p>As for the published adventures being an easy way to start a campaign... I agree that its an easy way to start, but once I got going, I think I have spent more time going over these adventures than I usually spend on making my own.</p></blockquote><p></p>
[QUOTE="Big Jake, post: 1663583, member: 19203"] I noticed the implication of another adventure path as well, and I'm excited about it. I've run two groups through the Cauldron adventures, although the first group disbanded after completing Test of the Smoking Eye... everyone moved! I saw some good hints that Dungeon will take heed to the feedback they got from all of us DMs for the past year and some... including up-front information on long-term NPCs and campaign seeds. As for what I would like, I hope they stick to a similar pattern that they established for this adventure path. Since this one dealt with an invasion of evil outsiders, I would expect to see a different set of baddies. Maybe an undead theme (which this adventure path pretty much lacked), or maybe a theme based on a powerful group of kobolds (anyone remember Dragon Mountain?). I think it would be interesting to run up against a certain race over and over again, especially a race like kobolds or goblins (ecl +0) that can be given levels just like the standard races (hence being able to constantly be a challange to an adventuring party). Sure, many adventurers have run into an Eye of Gruumsh and have spread tales of thier villany. But what about the fabled [B]Kindred of Kurtulmak[/B]? Clerics of such ability that even the avarage kobold commoner will follow the banner of Kurtulmak even unto certain death and never flee! Okay, I'm going out on a limb, but there's a lot that can be done with the simple bad guys that the average party meets at 1st level then never fights again. ------------- As for the published adventures being an easy way to start a campaign... I agree that its an easy way to start, but once I got going, I think I have spent more time going over these adventures than I usually spend on making my own. [/QUOTE]
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