Khisanth the Ancient
Explorer
I will post this adventure, room by room, over the next week or month. Note that this adventure is inspired by the 2e module, "The Shattered Circle".
Note that gold draconae are the local gold pieces (same value), silver avu are silver pieces, and copper heath-pennies are copper pieces.
Introduction : You finish a hearty meal in the Holy Avenger Inn. You have heard rumors, dark tales, about twisted things creeping from the henge of stones just outside town. The innkeeper has offered you 100 gold draconae if you expunge the warped henge of evil.
Room 1: You descend the long, creepy staircase to a small room. It is a 20' cube. The only other exit is a passage in the north wall (leading to 2). This room is masked by thick, noxious, foul-smelling smoke. It is otherwise empty.
Notes: PCs staying in this chamber for a turn or more must make a Fort DC10 save every turn or suffer 1 point of Strength damage from smoke inhalation. Unlike most ability damage, when the Strength score reaches 0 the character is not dead - merely unable to do anything but move (at a rate of 5 ft.) for only two rounds at a time until his Strength returns fully. Once the PC is in clean air, Strength returns at 1 point per turn. However, a character at 1-2 Strength suffers 1d4 points of damage when his Strength returns, and a character at 0 or less suffers 1d8 points of damage.
Note that gold draconae are the local gold pieces (same value), silver avu are silver pieces, and copper heath-pennies are copper pieces.
Introduction : You finish a hearty meal in the Holy Avenger Inn. You have heard rumors, dark tales, about twisted things creeping from the henge of stones just outside town. The innkeeper has offered you 100 gold draconae if you expunge the warped henge of evil.
Room 1: You descend the long, creepy staircase to a small room. It is a 20' cube. The only other exit is a passage in the north wall (leading to 2). This room is masked by thick, noxious, foul-smelling smoke. It is otherwise empty.
Notes: PCs staying in this chamber for a turn or more must make a Fort DC10 save every turn or suffer 1 point of Strength damage from smoke inhalation. Unlike most ability damage, when the Strength score reaches 0 the character is not dead - merely unable to do anything but move (at a rate of 5 ft.) for only two rounds at a time until his Strength returns fully. Once the PC is in clean air, Strength returns at 1 point per turn. However, a character at 1-2 Strength suffers 1d4 points of damage when his Strength returns, and a character at 0 or less suffers 1d8 points of damage.