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New adventures from Wizards - policy reversal!!!
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<blockquote data-quote="Glak" data-source="post: 1717084" data-attributes="member: 21495"><p>I think Wizards is running D&D almost as poorly as TSR did. The "big bucket" strategy does not work. There bucket is not big enough to catch me. I have only purchased the three core 3.0 books (use the SRD for 3.5). I very nearly bought UA and d20 Modern but I have no funds.</p><p></p><p>What I would buy are books on how to be a better DM. 2e books such as the Complete Book of Villains, Creative Campaigning, and Catacombs Guide are what I am looking for.</p><p></p><p>I am also willing to purchase a campaign world that is sufficiently creative. FR is the exact opposite of what I am looking for. Ebberon isn't close either. Dark Sun now, yeah that's a top quality product. I would buy something like that.</p><p></p><p>Marketing Research has shown that most campaigns last under a year. I want interesting campaign worlds, and I am willing to buy material such as adventures to go with them. The obvious solution is to release a new world each year, produce a new adventure every month, and then let the world die at the end of the year. If a world is particularly popular they can rerelease it when 4th edition comes out, this time with a different adventure arc.</p></blockquote><p></p>
[QUOTE="Glak, post: 1717084, member: 21495"] I think Wizards is running D&D almost as poorly as TSR did. The "big bucket" strategy does not work. There bucket is not big enough to catch me. I have only purchased the three core 3.0 books (use the SRD for 3.5). I very nearly bought UA and d20 Modern but I have no funds. What I would buy are books on how to be a better DM. 2e books such as the Complete Book of Villains, Creative Campaigning, and Catacombs Guide are what I am looking for. I am also willing to purchase a campaign world that is sufficiently creative. FR is the exact opposite of what I am looking for. Ebberon isn't close either. Dark Sun now, yeah that's a top quality product. I would buy something like that. Marketing Research has shown that most campaigns last under a year. I want interesting campaign worlds, and I am willing to buy material such as adventures to go with them. The obvious solution is to release a new world each year, produce a new adventure every month, and then let the world die at the end of the year. If a world is particularly popular they can rerelease it when 4th edition comes out, this time with a different adventure arc. [/QUOTE]
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