Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
New adventures from Wizards - policy reversal!!!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Piratecat" data-source="post: 1718922" data-attributes="member: 2"><p>I call it building a sustaining business, personally. WotC has been handling the things that they (arguably) handle best -- sourcebooks -- and have allowed 3rd party publishers to produce things that they didn't want to get involved in. It's a great solution that benefits both groups. Out of curiosity, Coreyartus, do you have access to WotC's financial statements? If not, I'm curious how you know that all the modules paid for themselves many times over. I'm sure the first couple must have, but I'm willing to bet that the sales on the latter modules were relatively weak.</p><p></p><p>Modules nowadays really don't make much money at all, and usually lose money unless you have fantastic distribution. If a 3rd party module published today sells more than a few thousand copies, it's a solid gold winner. Sales are down dramatically since a few years ago.</p><p></p><p></p><p></p><p>Heh - ask the people in those companies if they're making enough money, and you might get a different answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You know, I'm not so sure about that. I don't think people only buy modules that they know they're going to use; they buy them to steal ideas out of. If the new WotC modules introduce cool adventures to DMs who never used to buy adventures, I can easily see them turning around and getting a Dungeon subscription. I know that's how it worked with me. We'll have to see.</p><p></p><p></p><p></p><p>Hey, I know you're bitter, but please don't refer to Eberron by a derogatory nickname. Similarly, we ask that people not refer to 3etards, Wurst Edition, and any number of other insults. Thanks.</p><p></p><p>To be a pedant for a second -- If you go by the model developed by the Boston Consulting Group, Eberron is technically WotC's rising star, the hot new product that brings in sales. A cash cow is defined as a product that doesn't have spectacular sales but which consistently makes a profit. A good example of this would be the Players Handbook, a product that will continue to sell at a fairly consistent level without additional changes. </p><p></p><p>I hear what you're saying, though. Most of WotC's focus is on Eberron. Although I don't use it, I think that's fine; any product that brings them cash and new players is okay with me. I'm of the opinion that the healthier financially WotC is, the better off D&D and the RPG industry as a whole are, and I don't begrudge them success.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 1718922, member: 2"] I call it building a sustaining business, personally. WotC has been handling the things that they (arguably) handle best -- sourcebooks -- and have allowed 3rd party publishers to produce things that they didn't want to get involved in. It's a great solution that benefits both groups. Out of curiosity, Coreyartus, do you have access to WotC's financial statements? If not, I'm curious how you know that all the modules paid for themselves many times over. I'm sure the first couple must have, but I'm willing to bet that the sales on the latter modules were relatively weak. Modules nowadays really don't make much money at all, and usually lose money unless you have fantastic distribution. If a 3rd party module published today sells more than a few thousand copies, it's a solid gold winner. Sales are down dramatically since a few years ago. Heh - ask the people in those companies if they're making enough money, and you might get a different answer. :) You know, I'm not so sure about that. I don't think people only buy modules that they know they're going to use; they buy them to steal ideas out of. If the new WotC modules introduce cool adventures to DMs who never used to buy adventures, I can easily see them turning around and getting a Dungeon subscription. I know that's how it worked with me. We'll have to see. Hey, I know you're bitter, but please don't refer to Eberron by a derogatory nickname. Similarly, we ask that people not refer to 3etards, Wurst Edition, and any number of other insults. Thanks. To be a pedant for a second -- If you go by the model developed by the Boston Consulting Group, Eberron is technically WotC's rising star, the hot new product that brings in sales. A cash cow is defined as a product that doesn't have spectacular sales but which consistently makes a profit. A good example of this would be the Players Handbook, a product that will continue to sell at a fairly consistent level without additional changes. I hear what you're saying, though. Most of WotC's focus is on Eberron. Although I don't use it, I think that's fine; any product that brings them cash and new players is okay with me. I'm of the opinion that the healthier financially WotC is, the better off D&D and the RPG industry as a whole are, and I don't begrudge them success. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New adventures from Wizards - policy reversal!!!
Top