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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5188359" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #2 A1 Kobold Ambush</p><p></p><p>Round #3</p><p></p><p>Grey- Move out of danger. Scorching Burst KD1-2 & KW; Hit KD 5 Fire damage -5 (Resist 5 Fire) = 0 damage & KW 5 Fire damage (5 HP bloodied)</p><p></p><p>KD1- Shortsword McGyver; Hit 7 damage (11 HP bloodied).</p><p></p><p>KD2- Shift. Shortsword with Mob Attack McGyver; Hit 8 damage (3 HP bloodied). Shift out.</p><p></p><p>KD3- DEAD.</p><p></p><p>Winstanley- Move. Combat Advantage KW. Sly Flourish KW; Miss.</p><p></p><p>Dirty- Cleave with Combat Advantage KW Crit 15 damage- DEAD & 3 damage KD1 (14 HP bloodied) & Marked. 2nd Wind- Full HP.</p><p></p><p>KS- Move Combat Advantage McGyver. AoO Kaspard Mace; Hit 3 damage (11 HP bloodied). Spear Combat Advantage McGyver; Hit 10 damage (-7 HP dying). Shift.</p><p></p><p>Kaspard- Move to McGyver. AoO KS; Miss. Heal check '20'; McGyver Healing Surge (9 HP bloodied).</p><p></p><p>McGyver- Stand up. Valiant Strike KS Crit 12 damage- DEAD. </p><p></p><p>KW- DEAD.</p><p></p><p>Time to play 10 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>McGyver, Male Dragonborn Paladin of Bahamut 1 (HP9/27 bloodied)</p><p>Dirty Biskit, Male Dwarven Fighter 1 (HP24/31)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP20/26)</p><p>Winstanley Portico, Male Halfling Rogue 1 (HP25/25)</p><p>Grey Morlock, Male Human Wizard 1 (HP18/23)</p><p></p><p>Bad Guys 625XP Level 2 Encounter.</p><p>Kobold Skirmisher Level 1 Skirmisher [KS] DEAD</p><p>Kobold Dragonshield Level 2 Soldier [KD] (x3) (HP14/36 & 28/36) 1 DEAD</p><p>Kobold Wyrmpriest Level 3 Artillery [KW] DEAD</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 1 Total 4</p><p>2nd Winds 1 Total 1</p><p>Crits 2 Total 3 </p><p>Ko'd PCs 1 Total 1</p><p>Bad Guy Crits 0 Total 1</p><p></p><p>Comment: The first PC to hit the deck- McGyver briefly visits negative hit point land, then he's back up, still makes me feel like I'm doing my job. Otherwise the tide turns and the PCs are back on top. Bit of a mess up in this one, and it happens again I think, for some reason I thought that a successful Heal check on a dying PC allows the dying PC to spend a Healing Surge rather than just stabilise... My bad. It was a natural '20' though on the roll for the Heal check, so that's okay then.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5188359, member: 16069"] H1 Keep on the Shadowfell Encounter #2 A1 Kobold Ambush Round #3 Grey- Move out of danger. Scorching Burst KD1-2 & KW; Hit KD 5 Fire damage -5 (Resist 5 Fire) = 0 damage & KW 5 Fire damage (5 HP bloodied) KD1- Shortsword McGyver; Hit 7 damage (11 HP bloodied). KD2- Shift. Shortsword with Mob Attack McGyver; Hit 8 damage (3 HP bloodied). Shift out. KD3- DEAD. Winstanley- Move. Combat Advantage KW. Sly Flourish KW; Miss. Dirty- Cleave with Combat Advantage KW Crit 15 damage- DEAD & 3 damage KD1 (14 HP bloodied) & Marked. 2nd Wind- Full HP. KS- Move Combat Advantage McGyver. AoO Kaspard Mace; Hit 3 damage (11 HP bloodied). Spear Combat Advantage McGyver; Hit 10 damage (-7 HP dying). Shift. Kaspard- Move to McGyver. AoO KS; Miss. Heal check '20'; McGyver Healing Surge (9 HP bloodied). McGyver- Stand up. Valiant Strike KS Crit 12 damage- DEAD. KW- DEAD. Time to play 10 minutes. End of Round- Good Guys McGyver, Male Dragonborn Paladin of Bahamut 1 (HP9/27 bloodied) Dirty Biskit, Male Dwarven Fighter 1 (HP24/31) Kaspard, Female Half-Elf Cleric of Bahamut 1 (HP20/26) Winstanley Portico, Male Halfling Rogue 1 (HP25/25) Grey Morlock, Male Human Wizard 1 (HP18/23) Bad Guys 625XP Level 2 Encounter. Kobold Skirmisher Level 1 Skirmisher [KS] DEAD Kobold Dragonshield Level 2 Soldier [KD] (x3) (HP14/36 & 28/36) 1 DEAD Kobold Wyrmpriest Level 3 Artillery [KW] DEAD Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 1 Total 4 2nd Winds 1 Total 1 Crits 2 Total 3 Ko'd PCs 1 Total 1 Bad Guy Crits 0 Total 1 Comment: The first PC to hit the deck- McGyver briefly visits negative hit point land, then he's back up, still makes me feel like I'm doing my job. Otherwise the tide turns and the PCs are back on top. Bit of a mess up in this one, and it happens again I think, for some reason I thought that a successful Heal check on a dying PC allows the dying PC to spend a Healing Surge rather than just stabilise... My bad. It was a natural '20' though on the roll for the Heal check, so that's okay then. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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