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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5244921" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #12 Area 11 The Water Cave</p><p></p><p>Round #3.</p><p></p><p>Winstanley- Daily Bloodcut Armour Resist 10 All. Sly Flourish Combat Advantage BS; Hit 14 damage (49 HP bloodied). Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Positioning Strike Combat Advantage BS; Hit 13 damage (36 HP bloodied).</p><p></p><p>Grey- Ray of Frost BS; Hit 7 Cold damage (29 HP bloodied) & Slowed. Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Ray of Frost BS; Hit 13 Cold damage (16 HP bloodied).</p><p></p><p>Kaspard- Shift back. Sacred Flame BS; Hit 5 Radiant damage (11 HP bloodied) & 4 Temp HP Phrenic. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Channel Divinity. Sacred Flame BS; Hit 12 Radiant damage- DEAD.</p><p></p><p>Time to play 7 minutes.</p><p>Total time to play 39 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP22/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP19/31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP20/30)</p><p>Grey Morlock, Male Human Wizard 2 (HP21/27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP13/29)</p><p></p><p>Bad Guys 750XP Level 3 Encounter.</p><p>Blue Slime Level 3 Solo Brute [BS] (HP204) DEAD</p><p></p><p>Action Points 3 Total 8</p><p>Daily Powers 1 Total 4</p><p>Healing Surges 0 Total 1</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: That was really odd- the PCs were so terrified of the the Blue Slime they fired off everything in one mad rush- unprompted I may add. There was some chatter but... Really odd, anyone ever experience something similar?</p><p></p><p>And having defeated the Blue Slime, and grabbed its treasure- another Potion of Healing, a Shield of Protection, and some more coin and a pair of notes- one of which points to a place called Thunderspire Labyrinth (H2), having done all that the PCs then decide to take their free rest I promised them for successfully clearing the caves here out. I... that is... they... </p><p></p><p>As Johnny Rotten once said, “ever get the feeling you've been cheated?” I've been conned, I of course intended for them to keep the free extended rest card I was offering in the bank, somewhere to run too when the going got rough, I never thought they would... Ah well.</p><p></p><p>Odd though that they've only managed to string together three encounters in a row so far, I'm going to have to push this along a bit, admittedly this has been the first time they could have attempted more encounters in a row before an extended rest.</p><p></p><p>Stats: Eight Action Points and four Daily Powers used in 4 turns of combat, actually the truth is in 2 turns of combat, the surprise round and turn #1 were Daily Power and Action Point free. PCs hitting at 80.95% (17 from 21 attacks), the Blue Slime just behind with 75% connection rate (9 from 12), the PC's dishing out on average 51.25 points of damage/turn, the Blue Slime only 16.75.</p><p></p><p>Longer turns to play out, the frenzy of turn 3 took 18 minutes to play- lots of dice rolls and powers spent. Kaspard lands her first Crit, in 78 turns played; Grey still hasn't found the '20'.</p><p></p><p>Combined Stats: All the PCs connection rates improve slightly, Turn #2 is stretching out its lead with, on average, 64.67 hit points damage done- it's definitely the moment the PCs put the foot on the gas, I guess the players figure out quite early on how the encounter is going to go- perhaps, and apply the pressure here.</p><p></p><p>The PCs have now completed 4 encounters as Level 2 PCs, none of which have been drag out fights like encounters #4 (Irontooth) & #8 (Balgron the Fat), time to play is less than the average for the 8 encounters they played as Level PCs.</p><p></p><p>Level 1 PC Encounters (8)- 7 turns, 53.5 minutes to play.</p><p>Level 2 PC Encounters (4)- 5.5 turns, 45.5 minutes to play.</p><p>Average for all Encounters (12)- 6.5 turns, 50.83 minutes to play.</p><p></p><p>Let's keep going with this, see where it gets to after the PCs complete all encounters at Level 2.</p><p></p><p>Note all of the PCs save Phrenic are one encounter away from having enough XP to Level up, that's come around very quickly, Phrenic probably needs two encounters more.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5244921, member: 16069"] H1 Keep on the Shadowfell Encounter #12 Area 11 The Water Cave Round #3. Winstanley- Daily Bloodcut Armour Resist 10 All. Sly Flourish Combat Advantage BS; Hit 14 damage (49 HP bloodied). Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Positioning Strike Combat Advantage BS; Hit 13 damage (36 HP bloodied). Grey- Ray of Frost BS; Hit 7 Cold damage (29 HP bloodied) & Slowed. Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Ray of Frost BS; Hit 13 Cold damage (16 HP bloodied). Kaspard- Shift back. Sacred Flame BS; Hit 5 Radiant damage (11 HP bloodied) & 4 Temp HP Phrenic. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Channel Divinity. Sacred Flame BS; Hit 12 Radiant damage- DEAD. Time to play 7 minutes. Total time to play 39 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP22/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP19/31) Winstanley Portico, Male Halfling Rogue 2 (HP20/30) Grey Morlock, Male Human Wizard 2 (HP21/27) Phrenic, Male Tiefling Warlord 2 (HP13/29) Bad Guys 750XP Level 3 Encounter. Blue Slime Level 3 Solo Brute [BS] (HP204) DEAD Action Points 3 Total 8 Daily Powers 1 Total 4 Healing Surges 0 Total 1 2nd Winds 0 Total 0 Crits 0 Total 1 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Comment: That was really odd- the PCs were so terrified of the the Blue Slime they fired off everything in one mad rush- unprompted I may add. There was some chatter but... Really odd, anyone ever experience something similar? And having defeated the Blue Slime, and grabbed its treasure- another Potion of Healing, a Shield of Protection, and some more coin and a pair of notes- one of which points to a place called Thunderspire Labyrinth (H2), having done all that the PCs then decide to take their free rest I promised them for successfully clearing the caves here out. I... that is... they... As Johnny Rotten once said, “ever get the feeling you've been cheated?” I've been conned, I of course intended for them to keep the free extended rest card I was offering in the bank, somewhere to run too when the going got rough, I never thought they would... Ah well. Odd though that they've only managed to string together three encounters in a row so far, I'm going to have to push this along a bit, admittedly this has been the first time they could have attempted more encounters in a row before an extended rest. Stats: Eight Action Points and four Daily Powers used in 4 turns of combat, actually the truth is in 2 turns of combat, the surprise round and turn #1 were Daily Power and Action Point free. PCs hitting at 80.95% (17 from 21 attacks), the Blue Slime just behind with 75% connection rate (9 from 12), the PC's dishing out on average 51.25 points of damage/turn, the Blue Slime only 16.75. Longer turns to play out, the frenzy of turn 3 took 18 minutes to play- lots of dice rolls and powers spent. Kaspard lands her first Crit, in 78 turns played; Grey still hasn't found the '20'. Combined Stats: All the PCs connection rates improve slightly, Turn #2 is stretching out its lead with, on average, 64.67 hit points damage done- it's definitely the moment the PCs put the foot on the gas, I guess the players figure out quite early on how the encounter is going to go- perhaps, and apply the pressure here. The PCs have now completed 4 encounters as Level 2 PCs, none of which have been drag out fights like encounters #4 (Irontooth) & #8 (Balgron the Fat), time to play is less than the average for the 8 encounters they played as Level PCs. Level 1 PC Encounters (8)- 7 turns, 53.5 minutes to play. Level 2 PC Encounters (4)- 5.5 turns, 45.5 minutes to play. Average for all Encounters (12)- 6.5 turns, 50.83 minutes to play. Let's keep going with this, see where it gets to after the PCs complete all encounters at Level 2. Note all of the PCs save Phrenic are one encounter away from having enough XP to Level up, that's come around very quickly, Phrenic probably needs two encounters more. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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