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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5247041" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #13 Area 5 The Crypt of Shadows</p><p></p><p>Round #5.</p><p></p><p>Grey- Magic Missile Z4; Hit 10 Force damage (6 HP bloodied).</p><p></p><p>Kaspard- Shift back. Sacred Flame Z4; Hit 10 Radiant damage +5 (Vulnerable) =15 damage- DEAD & 4 Temp HP Grey.</p><p></p><p>Phrenic- Shift. Combat Advantage Viper's Strike Z3; Miss.</p><p> </p><p>Winstanley- Sly Flourish Z3; Miss.</p><p></p><p>Dirty- Combat Advantage Reaping Strike Z3; Hit 14 damage- DEAD.</p><p></p><p>Time to play 4 minutes.</p><p>Total time to play 35 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 880XP Level 4 Encounter.</p><p>Zombie Rotter Level 3 Minion [ZR] (x10) (HP1) 10 DEAD</p><p>Zombies Level 2 Brute [Z] (x4) (HP40) 4 DEAD</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p></p><p>Comment: That was just... I've played KOTS at least three times before and this trap has never worked once, on all the other occasions the PCs have just walked into the the first room full of Zombies and destroyed them. I thought about not unleashing the second part of the encounter until one of the traps was triggered but I've tried that before as well. If I play KOTS again then I'm going hide all the Zombies somewhere (somewhere the PCs can't get to) and not move any of them until the first trap is triggered. Even then the PC caught in the trap will run away from the Zombies- sheesh. </p><p></p><p>Oh and if I do that the door to the next chamber on this level is unguarded, anyone know how to make this encounter work?</p><p></p><p>All the PCs bar Phrenic now have enough XP to advance to level 3.</p><p></p><p>The PCs swing by the strange glyphs on the floor, or at least one of them- decide it looks dodgy, good Arcana roll from Grey, and then head south instead, away from the traps.</p><p></p><p>Stats: Save Dirty none of the PCs took any damage, and they managed to eat their way through 14 monsters (10 Minions, okay) and 170 hit points of bad guys. Zombies suck!</p><p></p><p>It looks even worse on paper, monsters landed 50% of their attacks, which is pretty average and not too bad until you realise that they only made 8 attacks in total, so that's 4 hits then, for a total of 29 damage. That's 4.83 points of damage per turn.</p><p></p><p>The PCs however managed a 81.25% connection rate, 26 hits from 32 attacks, and dished out 284 points of damage at 47.33 hit points per turn.</p><p></p><p>Only 35 minutes to play through a, supposedly, Level 3 encounter, that's the joint quickest encounter, only encounter #1- an Action Point & Daily Power frenzy was quicker to play at 26 minutes.</p><p></p><p>Just tragic, let us never speak of this again.</p><p></p><p>Combined Stats: Once again the encounter just served to improve most of the PCs connection/hit rates, it also reduced again the average time/encounter for Level 2 PCs, we're down to 43.4 minutes for the 5 encounters they've played so far.</p><p></p><p>I don't want to talk about this any more... move along, nothing to see here.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5247041, member: 16069"] H1 Keep on the Shadowfell Encounter #13 Area 5 The Crypt of Shadows Round #5. Grey- Magic Missile Z4; Hit 10 Force damage (6 HP bloodied). Kaspard- Shift back. Sacred Flame Z4; Hit 10 Radiant damage +5 (Vulnerable) =15 damage- DEAD & 4 Temp HP Grey. Phrenic- Shift. Combat Advantage Viper's Strike Z3; Miss. Winstanley- Sly Flourish Z3; Miss. Dirty- Combat Advantage Reaping Strike Z3; Hit 14 damage- DEAD. Time to play 4 minutes. Total time to play 35 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 880XP Level 4 Encounter. Zombie Rotter Level 3 Minion [ZR] (x10) (HP1) 10 DEAD Zombies Level 2 Brute [Z] (x4) (HP40) 4 DEAD Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 2 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Comment: That was just... I've played KOTS at least three times before and this trap has never worked once, on all the other occasions the PCs have just walked into the the first room full of Zombies and destroyed them. I thought about not unleashing the second part of the encounter until one of the traps was triggered but I've tried that before as well. If I play KOTS again then I'm going hide all the Zombies somewhere (somewhere the PCs can't get to) and not move any of them until the first trap is triggered. Even then the PC caught in the trap will run away from the Zombies- sheesh. Oh and if I do that the door to the next chamber on this level is unguarded, anyone know how to make this encounter work? All the PCs bar Phrenic now have enough XP to advance to level 3. The PCs swing by the strange glyphs on the floor, or at least one of them- decide it looks dodgy, good Arcana roll from Grey, and then head south instead, away from the traps. Stats: Save Dirty none of the PCs took any damage, and they managed to eat their way through 14 monsters (10 Minions, okay) and 170 hit points of bad guys. Zombies suck! It looks even worse on paper, monsters landed 50% of their attacks, which is pretty average and not too bad until you realise that they only made 8 attacks in total, so that's 4 hits then, for a total of 29 damage. That's 4.83 points of damage per turn. The PCs however managed a 81.25% connection rate, 26 hits from 32 attacks, and dished out 284 points of damage at 47.33 hit points per turn. Only 35 minutes to play through a, supposedly, Level 3 encounter, that's the joint quickest encounter, only encounter #1- an Action Point & Daily Power frenzy was quicker to play at 26 minutes. Just tragic, let us never speak of this again. Combined Stats: Once again the encounter just served to improve most of the PCs connection/hit rates, it also reduced again the average time/encounter for Level 2 PCs, we're down to 43.4 minutes for the 5 encounters they've played so far. I don't want to talk about this any more... move along, nothing to see here. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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