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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5255954" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #16 Area 6: Hidden Armoury</p><p></p><p>Round #2.</p><p></p><p>Grey- Now he can see the Zombies. Magic Missile Z1; Hit 12 Force damage- DEAD.</p><p></p><p>Winstanley- Move. Sly Flourish Z4; Miss.</p><p></p><p>Z1- DEAD.</p><p></p><p>Z2- DEAD.</p><p></p><p>Z3- DEAD.</p><p></p><p>Z4- Immobilised. Ready Action.</p><p></p><p>Dirty- Move. Readied Action Z4 Slam Dirt; Miss. Reaping Strike Z4; Hit 13 damage (5 HP bloodied) & Marked.</p><p></p><p>Kaspard- Move. Sacred Flame Z4; Hit 10 Radiant damage +5 (Vulnerable) = 15 damage- DEAD. </p><p></p><p>Time to play 3 minutes. </p><p>Total time to play 19 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP27/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP14/29)</p><p></p><p>Bad Guys 500XP Level 1 Encounter.</p><p>Zombie Level 2 Brute [Z] (x4) (HP40) 4 DEAD</p><p></p><p>Action Points 0 Total 1</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 1</p><p>PCs Ko'd 0 Total 1</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: Grind, but only 19 minutes to play in total, so very easily forgiven. In truth a nice little surprise encounter, or at least possibly so, that could catch a PC or two and do a fair amount of damage- see Phrenic again. Which leads us nicely to the fact that Phrenic has now been reduced to 0 HP three times in total- the most for any PC, and he's played in 4 encounters less than the other PCs- a little fragile perhaps.</p><p></p><p>Within the secret chamber the PCs solve the riddle easily, in less than five seconds, and are gifted with a set of +1 Black Scale Armour.</p><p></p><p>Stats: Another easy encounter, once the Zombies initial attack was repulsed, the bad guys did however manage to deliver 39 & 20 points of damage in the surprise and first turn respectively, which is nice, particularly as the encounter was only Level 1 (Level -1).</p><p></p><p>The only other thing of note was the, three from three, Turn Undead attack by Kaspard which decimated the creatures and more or less wrapped up the Zombie threat in one action.</p><p></p><p>This was also the most XP earned/turn for the PCs, even beating their Action Point and Daily Power frenzy in the first encounter, with 166.67XP/turn.</p><p></p><p>Combined Stats: The PCs are breezing through a series of very easy encounters, and other than the odd frustrating turn of low dice rolls, are decimating the opposition.</p><p></p><p>Notably the encounters were average Level 2.88 when the PCs were Level 1, this string of low level encounters only averages out at Level 2.43- the PCs are not being challenged here. Encounters are also taking much less time on average, down to 40.43 minutes, as opposed to 53.5 minutes for their Level 1 encounters.</p><p></p><p>Don't worry though, that's all going to change...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5255954, member: 16069"] H1 Keep on the Shadowfell Encounter #16 Area 6: Hidden Armoury Round #2. Grey- Now he can see the Zombies. Magic Missile Z1; Hit 12 Force damage- DEAD. Winstanley- Move. Sly Flourish Z4; Miss. Z1- DEAD. Z2- DEAD. Z3- DEAD. Z4- Immobilised. Ready Action. Dirty- Move. Readied Action Z4 Slam Dirt; Miss. Reaping Strike Z4; Hit 13 damage (5 HP bloodied) & Marked. Kaspard- Move. Sacred Flame Z4; Hit 10 Radiant damage +5 (Vulnerable) = 15 damage- DEAD. Time to play 3 minutes. Total time to play 19 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP27/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP14/29) Bad Guys 500XP Level 1 Encounter. Zombie Level 2 Brute [Z] (x4) (HP40) 4 DEAD Action Points 0 Total 1 Daily Powers 0 Total 0 Healing Surges 0 Total 2 2nd Winds 0 Total 1 Crits 0 Total 1 PCs Ko'd 0 Total 1 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: Grind, but only 19 minutes to play in total, so very easily forgiven. In truth a nice little surprise encounter, or at least possibly so, that could catch a PC or two and do a fair amount of damage- see Phrenic again. Which leads us nicely to the fact that Phrenic has now been reduced to 0 HP three times in total- the most for any PC, and he's played in 4 encounters less than the other PCs- a little fragile perhaps. Within the secret chamber the PCs solve the riddle easily, in less than five seconds, and are gifted with a set of +1 Black Scale Armour. Stats: Another easy encounter, once the Zombies initial attack was repulsed, the bad guys did however manage to deliver 39 & 20 points of damage in the surprise and first turn respectively, which is nice, particularly as the encounter was only Level 1 (Level -1). The only other thing of note was the, three from three, Turn Undead attack by Kaspard which decimated the creatures and more or less wrapped up the Zombie threat in one action. This was also the most XP earned/turn for the PCs, even beating their Action Point and Daily Power frenzy in the first encounter, with 166.67XP/turn. Combined Stats: The PCs are breezing through a series of very easy encounters, and other than the odd frustrating turn of low dice rolls, are decimating the opposition. Notably the encounters were average Level 2.88 when the PCs were Level 1, this string of low level encounters only averages out at Level 2.43- the PCs are not being challenged here. Encounters are also taking much less time on average, down to 40.43 minutes, as opposed to 53.5 minutes for their Level 1 encounters. Don't worry though, that's all going to change... [/QUOTE]
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