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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5256906" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #17 Area 12: Hobgoblin Guard Room</p><p></p><p>The PCs make it all the way through the maze of corridors and find yet another set of stairs going down- perhaps these are the ones that they must use their hard won password.</p><p></p><p>Winstanley is sent forward and manages to sneak down the stairs, scopes out the place, he can see a bunch of Hobgoblins within the chamber, all armed and armoured- they look very organised, militaristic.</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/4879874976/" target="_blank"><img src="http://farm5.static.flickr.com/4114/4879874976_92baf4a704.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p>There follows a heated debate, back up top, the PCs are now unsure as to the value of their password, several of the players are not convinced that they can make whatever ruse they think up work, Dirty (Dave) just wants to charge into the place and smash the Hobgoblins with surprise.</p><p></p><p>The loudest voice wins, which I'm less pleased with and the PCs attempt to sneak back down the stairs a little way and then charge in. Alas this doesn't go too well either, I ask for some basic Stealth checks by the players, stating that they can get back in position as long as no one rolls a '1'.</p><p></p><p>Phrenic obliges '1', first check.</p><p></p><p>Hobgoblin Soldiers scream and rush to block the PCs entrance to the chamber.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1)</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47)</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP55)</p><p></p><p>Initiative 23 Hobgoblin Grunts 21 Deathjump Spider 20 Grey 16 Phrenic 15 Winstanley 14 Dirty 8 Hobgoblin Soldier 5 Kaspard</p><p></p><p>Round #1.</p><p></p><p>HG1- Screams alert. Move- go to release the Spider.</p><p></p><p>HG2- Screams alert. Move- go to release the Spider. </p><p></p><p>HG3- Reacts to alert.</p><p></p><p>HG4- Reacts to alert.</p><p></p><p>HG5- Move. Ready Action.</p><p></p><p>DJS- Move out of Cage.</p><p></p><p>Grey- Scorching Burst HS1-2; Miss both.</p><p></p><p>Good start!</p><p></p><p>Phrenic- Move. Leaf on the Wind HS1; Hit 8 damage (39 HP).</p><p></p><p>Winstanley- First Strike Combat Advantage Sly Flourish HS1; Hit 11 damage (28 HP).</p><p></p><p>Dirty- Move. Readied Action HG5 Charge Dirty; Hit 5 damage (31 HP). Cleave HS2; Miss & Marked.</p><p></p><p>HS1- Flail Phrenic; Miss.</p><p></p><p>HS2- Flail Dirty; Miss.</p><p></p><p>HS3- Reacts to alert.</p><p></p><p>HS4- Double Moves from far chamber, closes in on Combat.</p><p></p><p>Kaspard- Move. Sacred Flame HS1; Hit 6 Radiant damage (22 HP bloodied) & 4 Temp HP Dirty.</p><p></p><p>Time to play 10 minutes including set up of map and minis. </p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP31/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1)</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP22/47)</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP55)</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: The PCs first Level +2 encounter as Level 2 PCs, this should be a tester, and perhaps serve to curtail the present sequence of encounters. The big question is- do they release the Daily Powers and/or Action Points, certainly from the start they can see that they are in a tough fight.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5256906, member: 16069"] H1 Keep on the Shadowfell Encounter #17 Area 12: Hobgoblin Guard Room The PCs make it all the way through the maze of corridors and find yet another set of stairs going down- perhaps these are the ones that they must use their hard won password. Winstanley is sent forward and manages to sneak down the stairs, scopes out the place, he can see a bunch of Hobgoblins within the chamber, all armed and armoured- they look very organised, militaristic. [url=http://www.flickr.com/photos/40504969@N08/4879874976/][img]http://farm5.static.flickr.com/4114/4879874976_92baf4a704.jpg[/img][/url] There follows a heated debate, back up top, the PCs are now unsure as to the value of their password, several of the players are not convinced that they can make whatever ruse they think up work, Dirty (Dave) just wants to charge into the place and smash the Hobgoblins with surprise. The loudest voice wins, which I'm less pleased with and the PCs attempt to sneak back down the stairs a little way and then charge in. Alas this doesn't go too well either, I ask for some basic Stealth checks by the players, stating that they can get back in position as long as no one rolls a '1'. Phrenic obliges '1', first check. Hobgoblin Soldiers scream and rush to block the PCs entrance to the chamber. Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) Deathjump Spider Level 4 Skirmisher [DJS] (HP55) Initiative 23 Hobgoblin Grunts 21 Deathjump Spider 20 Grey 16 Phrenic 15 Winstanley 14 Dirty 8 Hobgoblin Soldier 5 Kaspard Round #1. HG1- Screams alert. Move- go to release the Spider. HG2- Screams alert. Move- go to release the Spider. HG3- Reacts to alert. HG4- Reacts to alert. HG5- Move. Ready Action. DJS- Move out of Cage. Grey- Scorching Burst HS1-2; Miss both. Good start! Phrenic- Move. Leaf on the Wind HS1; Hit 8 damage (39 HP). Winstanley- First Strike Combat Advantage Sly Flourish HS1; Hit 11 damage (28 HP). Dirty- Move. Readied Action HG5 Charge Dirty; Hit 5 damage (31 HP). Cleave HS2; Miss & Marked. HS1- Flail Phrenic; Miss. HS2- Flail Dirty; Miss. HS3- Reacts to alert. HS4- Double Moves from far chamber, closes in on Combat. Kaspard- Move. Sacred Flame HS1; Hit 6 Radiant damage (22 HP bloodied) & 4 Temp HP Dirty. Time to play 10 minutes including set up of map and minis. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP31/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP22/47) Deathjump Spider Level 4 Skirmisher [DJS] (HP55) Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: The PCs first Level +2 encounter as Level 2 PCs, this should be a tester, and perhaps serve to curtail the present sequence of encounters. The big question is- do they release the Daily Powers and/or Action Points, certainly from the start they can see that they are in a tough fight. [/QUOTE]
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