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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5257071" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #17 Area 12: Hobgoblin Guard Room</p><p></p><p>Round #2.</p><p></p><p>HG1- Still shooing the Spider out.</p><p></p><p>HG2- Still shooing the Spider out.</p><p></p><p>HG3- Move out of side room. Charge Phrenic; Hit 5 damage (24 HP).</p><p></p><p>HG4- Move out of side room. Charge Phrenic; Miss.</p><p></p><p>HG5- Longsword Dirty; Miss.</p><p></p><p>DJS- Move out of Cage and down corridor towards Combat.</p><p></p><p>Grey- Move. Daily Sleep HG4 & HS1-2&4; Hit HG4 only- Slowed. Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Scorching Burst HG4 & HS1-2; Hit All- HG4; 9 Fire damage- DEAD & HS1; 9 Fire damage (13 HP bloodied) & HS2; 9 Fire damage (38 HP).</p><p></p><p>Phrenic- Viper's Strike HS1; Miss. Action Point. Viper's Strike HS1; Hit 13 damage- DEAD.</p><p></p><p>Winstanley- Move. Sly Flourish HG5; Miss.</p><p></p><p>Dirty- Cleave HS2; Miss & Marked Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Cleave HS2; Miss again & Marked.</p><p></p><p>The swear word to air ratio increases dramatically, Dave (Dirty) when the dice fall badly tends to swear a lot and stand up suddenly- usually knocking the table and scattering minis, he's very continental in that respect- he usually looks around for five to ten seconds- looking for someone to blame; and the harrumphs back down into his seat with folded arms.</p><p></p><p>So much for the just charge in there plan then.</p><p></p><p>HS1- DEAD.</p><p></p><p>HS2- Flail Dirty; Miss.</p><p></p><p>HS3- Move. Charge Phrenic; Miss.</p><p></p><p>HS4- Move. Flail Dirty; Miss.</p><p></p><p>Kaspard- Sacred Flame HS2; Hit 6 Radiant damage (32 HP) & 4 Temp HP Phrenic.</p><p></p><p>Time to play 13 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP31/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP24/29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 1 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP32/47) 1 DEAD</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP55)</p><p></p><p>Action Points 3 Total 3</p><p>Daily Powers 1 Total 1</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: The PCs are dallying with their Action Points, and not a high connection rate here, they've only managed to kill two of the opposition, still eight of them on the board, and the Deathjump Spider is about to make its mark.</p><p></p><p>Where's your money- who's going to come out this encounter on top?</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5257071, member: 16069"] H1 Keep on the Shadowfell Encounter #17 Area 12: Hobgoblin Guard Room Round #2. HG1- Still shooing the Spider out. HG2- Still shooing the Spider out. HG3- Move out of side room. Charge Phrenic; Hit 5 damage (24 HP). HG4- Move out of side room. Charge Phrenic; Miss. HG5- Longsword Dirty; Miss. DJS- Move out of Cage and down corridor towards Combat. Grey- Move. Daily Sleep HG4 & HS1-2&4; Hit HG4 only- Slowed. Action Point- Action Surge +3 To Hit & Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage for total +5/+4. Scorching Burst HG4 & HS1-2; Hit All- HG4; 9 Fire damage- DEAD & HS1; 9 Fire damage (13 HP bloodied) & HS2; 9 Fire damage (38 HP). Phrenic- Viper's Strike HS1; Miss. Action Point. Viper's Strike HS1; Hit 13 damage- DEAD. Winstanley- Move. Sly Flourish HG5; Miss. Dirty- Cleave HS2; Miss & Marked Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Cleave HS2; Miss again & Marked. The swear word to air ratio increases dramatically, Dave (Dirty) when the dice fall badly tends to swear a lot and stand up suddenly- usually knocking the table and scattering minis, he's very continental in that respect- he usually looks around for five to ten seconds- looking for someone to blame; and the harrumphs back down into his seat with folded arms. So much for the just charge in there plan then. HS1- DEAD. HS2- Flail Dirty; Miss. HS3- Move. Charge Phrenic; Miss. HS4- Move. Flail Dirty; Miss. Kaspard- Sacred Flame HS2; Hit 6 Radiant damage (32 HP) & 4 Temp HP Phrenic. Time to play 13 minutes. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP31/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP24/29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 1 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP32/47) 1 DEAD Deathjump Spider Level 4 Skirmisher [DJS] (HP55) Action Points 3 Total 3 Daily Powers 1 Total 1 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: The PCs are dallying with their Action Points, and not a high connection rate here, they've only managed to kill two of the opposition, still eight of them on the board, and the Deathjump Spider is about to make its mark. Where's your money- who's going to come out this encounter on top? [/QUOTE]
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