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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5257457" data-attributes="member: 16069"><p>What errata, so that's a no then, I guess.</p><p></p><p>I used the Spider from the free download version of KOTS- seemed okay to me?</p><p></p><p>To be honest I haven't looked at any errata at all, I've not found anything that's broken so far. I've clocked up easily over 100 sessions of 4e- wow, I've just done the sums, easily over 100 sessions- 70 alone with one group, and I've DM'ed for five groups (and some one-offs), I must have run at least 30 sessions with the group that's playing through KOTS here. Sorry, off on a tangent.</p><p></p><p>So- 'no', I've heard of this famed 'errata' and joined in with threads here with people saying lots of bad stuff (mostly)- too much errata, it's like it's a new edition etc.</p><p></p><p>But I've never downloaded the file, and never needed to.</p><p></p><p>So, anyway, more...</p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #17 Area 12: Hobgoblin Guard Room</p><p></p><p>Round #3.</p><p></p><p>HG1- Move back into chamber. Charge Phrenic; Miss.</p><p></p><p>HG2- Double Move back into chamber.</p><p></p><p>HG3- Longsword Phrenic; Miss.</p><p></p><p>HG4- DEAD.</p><p></p><p>HG5- Longsword Dirty; Miss.</p><p></p><p>DJS- Move into chamber. Death From Above (leaps over Hobgoblins and PCs) Bite Kaspard; '1' Miss.</p><p></p><p>Players are suitably impressed, and a little more frightened now the Spider is in play.</p><p></p><p>Grey- Scorching Burst HG2 & HS2&4; Hit HG2 only 8 Fire damage- DEAD.</p><p></p><p>Phrenic- Wolf Pack Tactics HS3; Miss. Action Point. Wolf Pack Tactics HS3; Hit 13 damage (34 HP).</p><p></p><p>Winstanley- Shift. Sly Flourish Combat Advantage DJS; Crit 27 damage (28 HP).</p><p></p><p>Gah!</p><p></p><p>Dirty- Cleave HG1; Hit 11 damage- DEAD & HG5; 3 damage- DEAD. Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Spinning Strike HS2; Miss & Marked.</p><p></p><p>HS1- DEAD.</p><p></p><p>HS2- Flail Dirty; Miss.</p><p></p><p>HS3- Flail Phrenic Miss.</p><p></p><p>HS4- Flail Dirty; Miss.</p><p></p><p>Kaspard- Draw Mace. Mace DJS; Hit 5 damage (23 HP bloodied).</p><p></p><p>Time to play 10 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP31/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP24/29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 4 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP32/47 & 34/47 & 47/47) 1 DEAD</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP23/55)</p><p></p><p>Action Points 2 Total 5</p><p>Daily Powers 0 Total 1</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 1 Total 1</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: Not sure why the PCs are going for the Action Points, so far I have managed to inflict something like 11 points of damage on them in total, I'm rolling like a noob, pardon the expression. So the bad guys are still standing, although the Deathjump Spider, my main player is bloodied, and hasn't actually connected with anything yet. The Action Points look to be being wasted, a knee-jerk reaction to not hitting, possibly better tactical play play would serve the PCs. Having said that there are a lot of bodies in a massed melee here, hard to manoeuvre.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5257457, member: 16069"] What errata, so that's a no then, I guess. I used the Spider from the free download version of KOTS- seemed okay to me? To be honest I haven't looked at any errata at all, I've not found anything that's broken so far. I've clocked up easily over 100 sessions of 4e- wow, I've just done the sums, easily over 100 sessions- 70 alone with one group, and I've DM'ed for five groups (and some one-offs), I must have run at least 30 sessions with the group that's playing through KOTS here. Sorry, off on a tangent. So- 'no', I've heard of this famed 'errata' and joined in with threads here with people saying lots of bad stuff (mostly)- too much errata, it's like it's a new edition etc. But I've never downloaded the file, and never needed to. So, anyway, more... H1 Keep on the Shadowfell Encounter #17 Area 12: Hobgoblin Guard Room Round #3. HG1- Move back into chamber. Charge Phrenic; Miss. HG2- Double Move back into chamber. HG3- Longsword Phrenic; Miss. HG4- DEAD. HG5- Longsword Dirty; Miss. DJS- Move into chamber. Death From Above (leaps over Hobgoblins and PCs) Bite Kaspard; '1' Miss. Players are suitably impressed, and a little more frightened now the Spider is in play. Grey- Scorching Burst HG2 & HS2&4; Hit HG2 only 8 Fire damage- DEAD. Phrenic- Wolf Pack Tactics HS3; Miss. Action Point. Wolf Pack Tactics HS3; Hit 13 damage (34 HP). Winstanley- Shift. Sly Flourish Combat Advantage DJS; Crit 27 damage (28 HP). Gah! Dirty- Cleave HG1; Hit 11 damage- DEAD & HG5; 3 damage- DEAD. Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Spinning Strike HS2; Miss & Marked. HS1- DEAD. HS2- Flail Dirty; Miss. HS3- Flail Phrenic Miss. HS4- Flail Dirty; Miss. Kaspard- Draw Mace. Mace DJS; Hit 5 damage (23 HP bloodied). Time to play 10 minutes. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP31/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP24/29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 4 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP32/47 & 34/47 & 47/47) 1 DEAD Deathjump Spider Level 4 Skirmisher [DJS] (HP23/55) Action Points 2 Total 5 Daily Powers 0 Total 1 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 1 Total 1 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: Not sure why the PCs are going for the Action Points, so far I have managed to inflict something like 11 points of damage on them in total, I'm rolling like a noob, pardon the expression. So the bad guys are still standing, although the Deathjump Spider, my main player is bloodied, and hasn't actually connected with anything yet. The Action Points look to be being wasted, a knee-jerk reaction to not hitting, possibly better tactical play play would serve the PCs. Having said that there are a lot of bodies in a massed melee here, hard to manoeuvre. [/QUOTE]
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