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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5258778" data-attributes="member: 16069"><p>I don't want to give too much away but... as you'll see I combine the two encounters your talking about also, I did it on my last (before this) play through of KOTS and it seemed to work well so- do it again. Players tend to worry overly about their characters dying, I have no idea why- players are just odd that way.</p><p></p><p>Although your guys must have gone to town if they got through the encounter in 4 rounds, good work.</p><p></p><p>As for Splug- in one run through he served as a Javelin thrower (who got to save the day at least once), in another I played him as a Marxist revolutionary who never fought anything, but had the info and so the players needed to put up with him- basically he knew where every passage way went (more or less). The later was just a chance for me to yell revolutionary slogans and make the players giggle- although in the end several players did gang up on Splug and explain the difficulties of Marxism in a Capitalist society- forcibly, with hammers. Splug appeared again later in their adventures as a Paladin of The Raven Queen- all the life had gone out of him, a kind of moping Paladin.</p><p></p><p>If I were in your shoes, with a Splug in the hand as it were, I'd save him till he was needed- if the appearance of Splug and a fudged (or not) dice roll will save the PCs neck then you've got it covered. If not then have him standing by his Dark Master Kalarel with something from one of the PCs (skin/hair- the voodoo thing) and make that PC suffer a little more. </p><p></p><p>Either that or to Thunderspire for the lad.</p><p></p><p>Thanks for sharing.</p><p></p><p></p><p>Oh, more of it...</p><p></p><p></p><p>H1 Keep on the Shadowfell</p><p>Encounter #17 Area 12: Hobgoblin Guard Room</p><p></p><p>Round #6.</p><p></p><p>HG1- DEAD.</p><p></p><p>HG2- DEAD.</p><p></p><p>HG3- DEAD.</p><p></p><p>HG4- DEAD.</p><p></p><p>HG5- DEAD.</p><p></p><p>DJS- Prodigious Leap- Shift 12 back towards Cage- wants to go home.</p><p></p><p>Grey- Shift. Magic Missile HS2; Miss.</p><p></p><p>Phrenic- Shift. Wolf Pack Tactics HS2; Miss.</p><p></p><p>Winstanley- Sly Flourish Combat Advantage HS2; Miss. Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Sly Flourish Combat Advantage HS2; Miss.</p><p></p><p>Dirty- Reaping Strike HS2; Miss 3 damage (3 HP bloodied) & Marked.</p><p></p><p>HS1- DEAD.</p><p></p><p>HS2- No Surrender. Flail Dirty; Hit 9 damage (22 HP).</p><p></p><p>HS3- DEAD.</p><p></p><p>HS4- DEAD.</p><p></p><p>Kaspard- Sacred Flame HS2; Hit 10 Radiant damage- DEAD & 4 Temp HP Dirty. Move after DJS.</p><p></p><p>Time to play 6 minutes.</p><p></p><p>End of Round-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP22/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29/29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 5 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 4 DEAD</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP13/55)</p><p></p><p>Action Points 1 Total 9</p><p>Daily Powers 0 Total 1</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 2</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: Just the Deathjump Spider to chase down and destroy.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5258778, member: 16069"] I don't want to give too much away but... as you'll see I combine the two encounters your talking about also, I did it on my last (before this) play through of KOTS and it seemed to work well so- do it again. Players tend to worry overly about their characters dying, I have no idea why- players are just odd that way. Although your guys must have gone to town if they got through the encounter in 4 rounds, good work. As for Splug- in one run through he served as a Javelin thrower (who got to save the day at least once), in another I played him as a Marxist revolutionary who never fought anything, but had the info and so the players needed to put up with him- basically he knew where every passage way went (more or less). The later was just a chance for me to yell revolutionary slogans and make the players giggle- although in the end several players did gang up on Splug and explain the difficulties of Marxism in a Capitalist society- forcibly, with hammers. Splug appeared again later in their adventures as a Paladin of The Raven Queen- all the life had gone out of him, a kind of moping Paladin. If I were in your shoes, with a Splug in the hand as it were, I'd save him till he was needed- if the appearance of Splug and a fudged (or not) dice roll will save the PCs neck then you've got it covered. If not then have him standing by his Dark Master Kalarel with something from one of the PCs (skin/hair- the voodoo thing) and make that PC suffer a little more. Either that or to Thunderspire for the lad. Thanks for sharing. Oh, more of it... H1 Keep on the Shadowfell Encounter #17 Area 12: Hobgoblin Guard Room Round #6. HG1- DEAD. HG2- DEAD. HG3- DEAD. HG4- DEAD. HG5- DEAD. DJS- Prodigious Leap- Shift 12 back towards Cage- wants to go home. Grey- Shift. Magic Missile HS2; Miss. Phrenic- Shift. Wolf Pack Tactics HS2; Miss. Winstanley- Sly Flourish Combat Advantage HS2; Miss. Action Point- Tactical Presence/Assault from Phrenic +2 To Hit & +4. Sly Flourish Combat Advantage HS2; Miss. Dirty- Reaping Strike HS2; Miss 3 damage (3 HP bloodied) & Marked. HS1- DEAD. HS2- No Surrender. Flail Dirty; Hit 9 damage (22 HP). HS3- DEAD. HS4- DEAD. Kaspard- Sacred Flame HS2; Hit 10 Radiant damage- DEAD & 4 Temp HP Dirty. Move after DJS. Time to play 6 minutes. End of Round- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP22/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29/29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 5 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 4 DEAD Deathjump Spider Level 4 Skirmisher [DJS] (HP13/55) Action Points 1 Total 9 Daily Powers 0 Total 1 Healing Surges 0 Total 2 2nd Winds 0 Total 1 Crits 0 Total 2 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: Just the Deathjump Spider to chase down and destroy. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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