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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5259599" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #17 Area 12: Hobgoblin Guard Room</p><p></p><p>Round #7.</p><p></p><p>HG1- DEAD.</p><p></p><p>HG2- DEAD.</p><p></p><p>HG3- DEAD.</p><p></p><p>HG4- DEAD.</p><p></p><p>HG5- DEAD.</p><p></p><p>DJS- Move back. Ready action.</p><p></p><p>Grey- Move. Magic Missile DJS; Miss.</p><p></p><p>Phrenic- Move towards DJS. Readied Action DJS Charge Phrenic; Hit 9 damage (20 HP) & ongoing 5 Poison damage. Viper's Strike DJS; Hit 6 damage (7 HP bloodied). Save vs Ongoing Poison damage- Success.</p><p></p><p>Winstanley- Move. Sly Flourish DJS; Hit 9 damage- DEAD.</p><p></p><p>Time to play 5 minutes. </p><p>Total time to play 1 hour & 2 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP22/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP20/29)</p><p></p><p>Bad Guys 965XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 5 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 4 DEAD</p><p>Deathjump Spider Level 4 Skirmisher [DJS] (HP55) DEAD</p><p></p><p>Action Points 0 Total 9</p><p>Daily Powers 0 Total 1</p><p>Healing Surges 0 Total 2</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 2</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: A meaty fight in which the PCs couldn't get the better of the Hobgoblins, failing to connect with the bad guys due to their Phalanx Soldier routines.</p><p></p><p>The PCs scour the place but are in no state to go on, Dirty is still wounded and has no Healing Surges left, Phrenic has but one, this has been by far their best sequence of encounters-</p><p></p><p>Level +1 – Level +1 – Skill Challenge – Level -1 – Level +2.</p><p></p><p>Admittedly it's not a great haul but these are new players with Level 2 PCs, and slightly wary of 'big' encounters, they've also shot through a lot of their Action Points in the last combat. The PCs high tail it back to the caverns they fought the Giant Rats and the Ochre Jelly in, to rest up, and don't forget after an Extended Rest they're up to Level 3.</p><p></p><p>Stats: Well that was a shocker from my guys, the monsters connected with only 28% of their attacks, that's only 7 hits from 25 attacks. The PCs were missing more often than hitting also with a 48.28% connection rate, 28 hits from 58 attacks; that is however more hits than the monsters made attacks.</p><p></p><p>The PCs delivered 308 points of damage in total at 44 HP damage/turn on average; the bad guys on 69 points of damage in total at 9.86 HP damage/turn. Out of the monsters 25 attacks 13 were against Dirty and 10 were against Phrenic (Grey & Kaspard 1 each, Winstanley 0), that's an easy piece of maths- the Defenders (I'm including Phrenic the Warlord in this) absorbed 92% of the attacks. Grey, Kaspard and Winstanly didn't take a point of damage- it's all right saying I should focus my fire on the back row but I have to get there first. The Deathjump Spider was designed to do exactly that, look how that worked out- '1' x2 for its first two attacks, and the Crit by Winstanley and instantly bloodied. Not exactly to plan.</p><p></p><p>I'm still not sure why the PCs used 9 Action Points here, and only 1 Daily Power; in lots of previous games of 4E D&D I've noticed this pattern however, Daily Powers are saved for the 'big guys', some terrifying HP heavy Solo or EOLBG. The problem is in dungeon crawls like KOTS there are sometimes plenty of smaller encounters, or like this encounter medium sized ones, that would benefit from the use of Daily Powers.</p><p></p><p>Action Points seem to be being spent out of frustration, a series of fights in which the PCs hit more often than not and then a fracas in which the PCs struggle in comparison- result, spend Action Points and get another roll at the bad guy. </p><p></p><p>Oddly Kaspard emerged from the fracas with a 83.33% hit rate, which is... unreal, Dirty on the other hand was down to 30%.</p><p></p><p>Combined Stats; We'll hold of on this, you'll see why.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5259599, member: 16069"] H1 Keep on the Shadowfell Encounter #17 Area 12: Hobgoblin Guard Room Round #7. HG1- DEAD. HG2- DEAD. HG3- DEAD. HG4- DEAD. HG5- DEAD. DJS- Move back. Ready action. Grey- Move. Magic Missile DJS; Miss. Phrenic- Move towards DJS. Readied Action DJS Charge Phrenic; Hit 9 damage (20 HP) & ongoing 5 Poison damage. Viper's Strike DJS; Hit 6 damage (7 HP bloodied). Save vs Ongoing Poison damage- Success. Winstanley- Move. Sly Flourish DJS; Hit 9 damage- DEAD. Time to play 5 minutes. Total time to play 1 hour & 2 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP22/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP20/29) Bad Guys 965XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x5) (HP1) 5 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x4) (HP47) 4 DEAD Deathjump Spider Level 4 Skirmisher [DJS] (HP55) DEAD Action Points 0 Total 9 Daily Powers 0 Total 1 Healing Surges 0 Total 2 2nd Winds 0 Total 1 Crits 0 Total 2 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: A meaty fight in which the PCs couldn't get the better of the Hobgoblins, failing to connect with the bad guys due to their Phalanx Soldier routines. The PCs scour the place but are in no state to go on, Dirty is still wounded and has no Healing Surges left, Phrenic has but one, this has been by far their best sequence of encounters- Level +1 – Level +1 – Skill Challenge – Level -1 – Level +2. Admittedly it's not a great haul but these are new players with Level 2 PCs, and slightly wary of 'big' encounters, they've also shot through a lot of their Action Points in the last combat. The PCs high tail it back to the caverns they fought the Giant Rats and the Ochre Jelly in, to rest up, and don't forget after an Extended Rest they're up to Level 3. Stats: Well that was a shocker from my guys, the monsters connected with only 28% of their attacks, that's only 7 hits from 25 attacks. The PCs were missing more often than hitting also with a 48.28% connection rate, 28 hits from 58 attacks; that is however more hits than the monsters made attacks. The PCs delivered 308 points of damage in total at 44 HP damage/turn on average; the bad guys on 69 points of damage in total at 9.86 HP damage/turn. Out of the monsters 25 attacks 13 were against Dirty and 10 were against Phrenic (Grey & Kaspard 1 each, Winstanley 0), that's an easy piece of maths- the Defenders (I'm including Phrenic the Warlord in this) absorbed 92% of the attacks. Grey, Kaspard and Winstanly didn't take a point of damage- it's all right saying I should focus my fire on the back row but I have to get there first. The Deathjump Spider was designed to do exactly that, look how that worked out- '1' x2 for its first two attacks, and the Crit by Winstanley and instantly bloodied. Not exactly to plan. I'm still not sure why the PCs used 9 Action Points here, and only 1 Daily Power; in lots of previous games of 4E D&D I've noticed this pattern however, Daily Powers are saved for the 'big guys', some terrifying HP heavy Solo or EOLBG. The problem is in dungeon crawls like KOTS there are sometimes plenty of smaller encounters, or like this encounter medium sized ones, that would benefit from the use of Daily Powers. Action Points seem to be being spent out of frustration, a series of fights in which the PCs hit more often than not and then a fracas in which the PCs struggle in comparison- result, spend Action Points and get another roll at the bad guy. Oddly Kaspard emerged from the fracas with a 83.33% hit rate, which is... unreal, Dirty on the other hand was down to 30%. Combined Stats; We'll hold of on this, you'll see why. [/QUOTE]
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