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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5260107" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #18 The Hobgoblin Patrol (in Area 9: The Maze of Caves)</p><p></p><p><a href="http://www.flickr.com/photos/40504969@N08/4879875134/" target="_blank"><img src="http://farm5.static.flickr.com/4099/4879875134_f8897709a3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p>Back in this chamber with the PCs watching the stairs.</p><p></p><p>The PCs make a significant effort to hide their location, they also use make excellent use of Grey's Eye of Alarm Ritual, planning meticulously exactly where to place it- a good distance away from where they rest, far enough to give them enough time to be ready, and for it to still be heard.</p><p></p><p>They also rota at least two PCs to be awake at all times.</p><p></p><p>And they're right to, several hours later a Hobgoblin Patrol sent out to find the PCs wanders into the alarmed zone, result the PCs are awake and in position at the bottom of the stairs by the time the Hobgoblins close in for the kill.</p><p></p><p>I figure I should reward the PCs, I've DM'ed other groups that have made little or no provision for such an event, although less than 20 hours into their D&D careers the players are clearly thinking.</p><p></p><p>And so for this encounter I'm using the Hobgoblin Patrol from Shadowfell Keep Level Two Overview- another Level 4 Encounter, and remember the PCs are low on resources, well Action Points anyway.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 902XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) </p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP47) </p><p>Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP39) </p><p>Hobgoblin Warcaster Level 3 Controller [HW] (HP46) </p><p></p><p>This is their first Hobgoblin Warcaster as well.</p><p></p><p>Initiative 25 Hobgoblin Archers 24 Phrenic 23 Hobgoblin Grunts 18 Dirty 17 Kaspard 13 Grey 12 Hobgoblin Soldiers 11 Winstanley 10 Hobgoblin Warcaster.</p><p></p><p>PCs hold until Hobgoblins descend stairs and into chamber.</p><p></p><p>Surprise round.</p><p></p><p>Phrenic- Scorching Burst HG1&3-4 & HA1 & HS2; Hit HG1; 5 Fire damage- DEAD & HA1; 5 Fire damage (34 HP) & HS2; 5 Fire damage (42 HP).</p><p></p><p>Dirty- Charge HG3; Miss & Marked.</p><p></p><p>Kaspard- Sacred Flame HG3; Miss.</p><p></p><p>Grey- Scorching Burst HA1 & HG4 & HS1-2; Hit HS1; 9 Fire damage (38 HP) & HS2; 9 Fire damage (33 HP).</p><p></p><p>Winstanley- First Strike Combat Advantage Sly Flourish HG4; 14 damage- DEAD.</p><p></p><p>Time to play 10 minutes including setting up map and minis. </p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP29)</p><p></p><p>Bad Guys 902XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) 2 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP38/47 & 33/47) </p><p>Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP34/39 & 39/39) </p><p>Hobgoblin Warcaster Level 3 Controller [HW] (HP46) </p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 0</p><p></p><p>Comment: Two Grunts dead and three Hobgoblins injured not bad as far as Surprise Rounds go, particularly against creatures they've had problems hitting.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5260107, member: 16069"] H1 Keep on the Shadowfell Encounter #18 The Hobgoblin Patrol (in Area 9: The Maze of Caves) [url=http://www.flickr.com/photos/40504969@N08/4879875134/][img]http://farm5.static.flickr.com/4099/4879875134_f8897709a3.jpg[/img][/url] Back in this chamber with the PCs watching the stairs. The PCs make a significant effort to hide their location, they also use make excellent use of Grey's Eye of Alarm Ritual, planning meticulously exactly where to place it- a good distance away from where they rest, far enough to give them enough time to be ready, and for it to still be heard. They also rota at least two PCs to be awake at all times. And they're right to, several hours later a Hobgoblin Patrol sent out to find the PCs wanders into the alarmed zone, result the PCs are awake and in position at the bottom of the stairs by the time the Hobgoblins close in for the kill. I figure I should reward the PCs, I've DM'ed other groups that have made little or no provision for such an event, although less than 20 hours into their D&D careers the players are clearly thinking. And so for this encounter I'm using the Hobgoblin Patrol from Shadowfell Keep Level Two Overview- another Level 4 Encounter, and remember the PCs are low on resources, well Action Points anyway. Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 902XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP47) Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP39) Hobgoblin Warcaster Level 3 Controller [HW] (HP46) This is their first Hobgoblin Warcaster as well. Initiative 25 Hobgoblin Archers 24 Phrenic 23 Hobgoblin Grunts 18 Dirty 17 Kaspard 13 Grey 12 Hobgoblin Soldiers 11 Winstanley 10 Hobgoblin Warcaster. PCs hold until Hobgoblins descend stairs and into chamber. Surprise round. Phrenic- Scorching Burst HG1&3-4 & HA1 & HS2; Hit HG1; 5 Fire damage- DEAD & HA1; 5 Fire damage (34 HP) & HS2; 5 Fire damage (42 HP). Dirty- Charge HG3; Miss & Marked. Kaspard- Sacred Flame HG3; Miss. Grey- Scorching Burst HA1 & HG4 & HS1-2; Hit HS1; 9 Fire damage (38 HP) & HS2; 9 Fire damage (33 HP). Winstanley- First Strike Combat Advantage Sly Flourish HG4; 14 damage- DEAD. Time to play 10 minutes including setting up map and minis. Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP27) Phrenic, Male Tiefling Warlord 2 (HP29) Bad Guys 902XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) 2 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP38/47 & 33/47) Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP34/39 & 39/39) Hobgoblin Warcaster Level 3 Controller [HW] (HP46) Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 0 Comment: Two Grunts dead and three Hobgoblins injured not bad as far as Surprise Rounds go, particularly against creatures they've had problems hitting. [/QUOTE]
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