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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5262961" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell</p><p>Encounter #18 Area 9: The Hobgoblin Patrol in Area 9: The Maze of Caves.</p><p></p><p>Round #4.</p><p></p><p>HA1- DEAD.</p><p></p><p>HA2- Move. Longbow Dirty; Hit 5 damage (18 HP bloodied).</p><p></p><p>Phrenic- Viper's Strike HW; Hit 5 damage (3 HP bloodied). Shift back to block stairs.</p><p></p><p>HG1- DEAD.</p><p></p><p>HG2- DEAD.</p><p></p><p>HG3- DEAD.</p><p></p><p>HG4- DEAD.</p><p></p><p>Dirty- Daily Brute Strike HS1; Crit 41 damage- DEAD. Move to HA2.</p><p></p><p>Kaspard- Healing Strike HW; Hit 5 damage- DEAD & Healing Surge +8 HP Grey (20 HP).</p><p></p><p>Grey- Stand. 2nd Wind (26 HP).</p><p></p><p>HS1- DEAD.</p><p></p><p>HS2- DEAD.</p><p></p><p>Winstanley- Move. Sly Flourish HA2; Miss.</p><p></p><p>HW- DEAD.</p><p></p><p>The final Hobgoblin Archer surrenders.</p><p></p><p>Time to play 5 minutes. </p><p>Total time to play 51 minutes.</p><p></p><p>End of Combat-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 2 (HP18/37)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31)</p><p>Winstanley Portico, Male Halfling Rogue 2 (HP30)</p><p>Grey Morlock, Male Human Wizard 2 (HP26/27)</p><p>Phrenic, Male Tiefling Warlord 2 (HP22/29)</p><p></p><p>Bad Guys 902XP Level 4 Encounter.</p><p>Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) 4 DEAD</p><p>Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP47) 2 DEAD </p><p>Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP39) 1 DEAD 1 SURRENDERED</p><p>Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD </p><p></p><p>Action Points 0 Total 4</p><p>Daily Powers 1 Total 4</p><p>Healing Surges 2 Total 4</p><p>2nd Winds 0 Total 0</p><p>Crits 1 Total 3</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Action Points 0 Total 0 </p><p>Bad Guys Crits 0 Total 1</p><p></p><p>Comment: The Hobgoblin Patrol is decimated, the Hobgoblin Archer is hog-tied and made to answer a few questions, actually very few- such is his resilience, and the PCs, despite Dirty's protests, dislike of torture.</p><p></p><p>The PCs do however learn that there's a 'Dark Priest' and a bunch of his helpers, mostly Undead, working below. They also learn that there's also a whole bunch more Hobgoblins in the way of their progress.</p><p></p><p>The Hobgoblin is dumped in a hole and duly forgotten about for the remainder of the PCs extended rest (and for the rest of the adventure I may add).</p><p></p><p>The Eye of Alarm is reset of course, but the PCs are not bothered again.</p><p></p><p>Stats: Business as usual for the PCs, surprisingly simple for a Level +2 (Level 4) Encounter, certainly compared to the previous encounter of the same level which needed a lot more in the way of Action Points and Daily Powers. Again, is this the benefit of a surprise round?</p><p></p><p>Once again my 'main man', the Hobgoblin Warcaster failed to hit twice in a row, I think a good hit on Phrenic would have taken him down, or thereabouts. Connection rate for the PCs was 56.76% (21 hits from 37 attacks); the bad guys 47.62% (10 hits from 21 attacks). The damage ratio is equally telling PCs at 51.4 hit points/turn on average versus the monsters with 18.2 hit points/turn.</p><p></p><p>The PCs managed to land two tremendous Crits from Dirty and Winstanley, both of which more-or-less did for one non-minion, Grey still hasn't rolled a '20', he did however spend 3 Healing Surges in this fight- something he doesn't normally do.</p><p></p><p>Other than that- business as usual.</p><p></p><p>Combined Stats: See tomorrow for a direct comparison between the PCs at Level 1 against at Level 2.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5262961, member: 16069"] H1 Keep on the Shadowfell Encounter #18 Area 9: The Hobgoblin Patrol in Area 9: The Maze of Caves. Round #4. HA1- DEAD. HA2- Move. Longbow Dirty; Hit 5 damage (18 HP bloodied). Phrenic- Viper's Strike HW; Hit 5 damage (3 HP bloodied). Shift back to block stairs. HG1- DEAD. HG2- DEAD. HG3- DEAD. HG4- DEAD. Dirty- Daily Brute Strike HS1; Crit 41 damage- DEAD. Move to HA2. Kaspard- Healing Strike HW; Hit 5 damage- DEAD & Healing Surge +8 HP Grey (20 HP). Grey- Stand. 2nd Wind (26 HP). HS1- DEAD. HS2- DEAD. Winstanley- Move. Sly Flourish HA2; Miss. HW- DEAD. The final Hobgoblin Archer surrenders. Time to play 5 minutes. Total time to play 51 minutes. End of Combat- Good Guys Dirty Biskit, Male Dwarven Fighter 2 (HP18/37) Kaspard, Female Half-Elf Cleric of Bahamut 2 (HP31) Winstanley Portico, Male Halfling Rogue 2 (HP30) Grey Morlock, Male Human Wizard 2 (HP26/27) Phrenic, Male Tiefling Warlord 2 (HP22/29) Bad Guys 902XP Level 4 Encounter. Hobgoblin Grunt Level 3 Minion [HG] (x4) (HP1) 4 DEAD Hobgoblin Soldier Level 3 Soldier [HS] (x2) (HP47) 2 DEAD Hobgoblin Archer Level 3 Artillery [HA] (x2) (HP39) 1 DEAD 1 SURRENDERED Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD Action Points 0 Total 4 Daily Powers 1 Total 4 Healing Surges 2 Total 4 2nd Winds 0 Total 0 Crits 1 Total 3 PCs Ko'd 0 Total 0 Bad Guys Action Points 0 Total 0 Bad Guys Crits 0 Total 1 Comment: The Hobgoblin Patrol is decimated, the Hobgoblin Archer is hog-tied and made to answer a few questions, actually very few- such is his resilience, and the PCs, despite Dirty's protests, dislike of torture. The PCs do however learn that there's a 'Dark Priest' and a bunch of his helpers, mostly Undead, working below. They also learn that there's also a whole bunch more Hobgoblins in the way of their progress. The Hobgoblin is dumped in a hole and duly forgotten about for the remainder of the PCs extended rest (and for the rest of the adventure I may add). The Eye of Alarm is reset of course, but the PCs are not bothered again. Stats: Business as usual for the PCs, surprisingly simple for a Level +2 (Level 4) Encounter, certainly compared to the previous encounter of the same level which needed a lot more in the way of Action Points and Daily Powers. Again, is this the benefit of a surprise round? Once again my 'main man', the Hobgoblin Warcaster failed to hit twice in a row, I think a good hit on Phrenic would have taken him down, or thereabouts. Connection rate for the PCs was 56.76% (21 hits from 37 attacks); the bad guys 47.62% (10 hits from 21 attacks). The damage ratio is equally telling PCs at 51.4 hit points/turn on average versus the monsters with 18.2 hit points/turn. The PCs managed to land two tremendous Crits from Dirty and Winstanley, both of which more-or-less did for one non-minion, Grey still hasn't rolled a '20', he did however spend 3 Healing Surges in this fight- something he doesn't normally do. Other than that- business as usual. Combined Stats: See tomorrow for a direct comparison between the PCs at Level 1 against at Level 2. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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