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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5290795" data-attributes="member: 16069"><p>H1 Keep on the Shadowfell.</p><p>Encounter #24 Area 19: The Shadow Rift.</p><p></p><p>Round #4.</p><p></p><p>Grey, still unable to move from the spot, see-sawing between healthy and bloodied, continues to shout his magical mantra- a high burning- low rolling carpet of fire spreads from where he stands, engulfs completely a Skeleton archer and Kalarel. Whe the flames recede the Skeleton has gone, burnt to ashes, Kalarel remains- just, burnt and battered, tufts of smouldering hair fall from his head- the Scion of Orcus seethes.</p><p></p><p>Grey is not done, yet another arcana attack on the Portal, and again silver flashes scour its surface- and the fatal crack in the magic Portal grows deeper, and wider.</p><p></p><p>But still Grey cannot free himself- he struggles on.</p><p></p><p>Grey- Immobilised. Burning Hands SS7; Hit 17 Fire damage- DEAD & K; Hit 17 Fire damage (60 HP bloodied). Disrupt Ritual- Arcana Check- Success (6:1). Save vs Immobilised- Fail.</p><p></p><p>Kaspard stumbles back into the centre of her allies, with a resounding echo serves up yet another prayer to Bahamut for healing, a golden light burst from her and washes over her companions- their wounds, and her wounds, become merely the memories of hurt.</p><p></p><p>She fires off another beacon of light and healing energies at the Portal, affords herself the fraction of a smile, and then is engulfed by necrotic damage as her powers are refracted and reflected- he smile vanishes, she's hurt.</p><p></p><p>And still the emptiness, the weakness the Wight conjured, will not pass.</p><p></p><p>Kaspard- Weakened vs SW. Move. Beacon of Hope- no enemies in Burst & +8 Hit Points Self (Full), Grey (27 HP), Phrenic (27 HP) & Dirty (44 HP). Disrupt Ritual- Religion Check- Failure (6:2) & Attacked by Dark Forces; Hit 7 Necrotic damage (34 HP). Save vs SW Weakened- Fail.</p><p></p><p>The Halfling Rogue continues to keep his head down, sends a dagger spinning out at Kalarel, but is high, wide and handsome, “damn”, Winstanley curses and too quickly readies her arm to throw again.</p><p></p><p>“Make sure your aim is true...” Phrenic counsels, and Winstanley breathes again, takes what little time she has to get her aim right, she lets fly, the blade spins in the air and then dives- seemingly propelled by magical forces, it cuts through the calf and tendons on Kalarel's right leg, the Scion stumbles forward, unable to catch himself, finally pulls up and discovers- looking down, Kalarel is outside the magic circle.</p><p></p><p>Winstanley- Move. Sly Flourish K; Miss. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Daily Trick Strike K; Hit 14 damage (46 HP bloodied) damage and Slide K out of the Magic Circle.</p><p></p><p>Winstanley pays the price, the dark tentacles from the Portal lash him and drag him, almost unresisting, he too unable to keep his feet- they deposit him within the circle of unholy power, facing the portal, which if anything has begun to grow more powerful.</p><p></p><p>The shadow claw comes again, launches itself at Grey, but by inches- falls short of its prize.</p><p></p><p>TitP- Whispering Lure Winstanley; Hit Pulled 5 squares towards Portal. Grasping Claws Grey; Miss.</p><p></p><p>Phrenic, who really si struggling to keep a grip on his blade, like lead in his hands, pours his own magical healing energies into himself, then surges- and rushes headlong at Kalarel. CLANG! The sword blow is precise- on better days it would have cut the Scion in half, but now his strength is lacking.</p><p></p><p>In less than a minute Phrenic has spent almost all of his power, he reaches out- and finds religion, he prays, to Bahamut, to Moradin- to any that will listen, launches the energies of light at the Portal, and succeeds where the Cleric of Bahamut failed.</p><p></p><p>Kaspard sees what Phrenic has done, “one more... one more effort...”</p><p></p><p>Phrenic staggers, the weakness will not go away, he wonders, for just an instant, will he ever feel whole again.</p><p></p><p>Phrenic- Weakened. Move. Aid the Injured Self Healing Surge (38 HP). Charge K; Crit 8 damage (38 HP bloodied). Disrupt Ritual- Religion Check- Success(7:2). Save vs Weakened- Fail.</p><p></p><p>SS1- DEAD.</p><p></p><p>SS2- DEAD.</p><p></p><p>SS3- DEAD.</p><p></p><p>SS4- DEAD.</p><p></p><p>SS5- DEAD.</p><p></p><p>SS6- DEAD.</p><p></p><p>SS7- DEAD.</p><p></p><p>The remaining Skeleton archer wakes Phrenic from momentary reverie, an arrow sails over his left shoulder, less than six inches away from his face.</p><p></p><p>SS8- Longbow Phrenic; Miss.</p><p></p><p>Dirty, redirects his gaze, stares hard at Kalarel, sets his feet in order, and stamps the ground, like a bull about to charge... He charges, and brings his maul up and over and... THUNG! </p><p></p><p>Into Kalarel's now unprotected skull, the Scion stumbles and sways- drifts left and right, blood gushes from the crumpled split in his skull- and yet he doesn't fall, finally rights himself- puts one hand up feels the spot and shows Moradin the bloody skull fragment he has just picked from the rent.</p><p></p><p>Dirty whispers prayers to Moradin- Kalarel it seems cannot be killed.</p><p></p><p>The fear within him, the trace of the Wight's power is gone, supplanted by cold terror which Kalarel exudes.</p><p></p><p>Dirty- Weakened vs SW. Move. Charge K; Crit 30 damage (8 HP bloodied). Aid another Religion Check- Success (+2). Save vs SW Weakened- Success.</p><p></p><p>The Wight moves back in- rushes at Dirty, swipes at the moment he bows his head to pray, misses his prey and hisses his revenge.</p><p></p><p>SW- Move. Combat Advantage Claw Dirty; Miss. </p><p></p><p>Kalarel is not idle, he swipes again at the Dwarf, and once again connects- this time its Dirty's turn to clutch at his skull, and again the blood comes- fear washes through him along with numbing cold of the Rod of Ruins necrotic power. </p><p></p><p>Kalarel reaches out again, merely caresses the Dwarf, and the weakness doubles- the reservoir of energy within him- the thing that preserves him, is cut clean in two, or else diluted, his legs wobble and shiver.</p><p></p><p>Kalarel, totting the grin of a maniac unable to remember a reason to keep living, shuffles back into his dark circle of power, Dirty swipes, but he's already gone.</p><p></p><p>K- Rod of Ruin Combat Advantage Dirty; Hit 14 damage (30 HP) & ongoing 5 Necrotic damage. Touch of Ruin Dirty; Hit half healing. Shift back to Magic Circle. AoO Dirty; Miss.</p><p></p><p>Kalarel beckons the adventurers come closer...</p><p></p><p>“Now, the end...” He whispers.</p><p></p><p>Behind him all of the shadow portals fury balls itself up into a huge clenched black fist.</p><p></p><p>Time to play 14 minutes.</p><p></p><p>End of Turn-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 4 (HP30/55)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP34/41)</p><p>Winstanley Portico, Male Halfling Rogue 4 (HP41)</p><p>Grey Morlock, Male Human Wizard 4 (HP27/36)</p><p>Phrenic, Male Tiefling Warlord 4 (HP38/44)</p><p></p><p>Bad Guys 2104XP Level 9 Encounter (including Ritual).</p><p>Skeleton Sentinels Level 3 Minion [SS] (x8) (HP1) 7 DEAD</p><p>Shallowgrave Wight Level 4 Controller [SW] (HP23/54)</p><p>Kalarel, Scion of Orcus 8 Elite Controller [K] (HP8/186)</p><p>Hazard: The Thing in the Portal [TitP] Level 4 Lurker</p><p>Skill Challenge: Close the Portal- 7 Successes 2 Failures</p><p></p><p>Action Points 1 Total 4</p><p>Daily Powers 2 Total 4</p><p>Healing Surges 1 Total 4</p><p>2nd Winds 0 Total 1</p><p>Crits 2 Total 4</p><p>PCs Ko'd 0 Total 0</p><p>Bad Guys Crits 0 Total 1</p><p>Bad Guys Action Points 0 Total 1</p><p>Ritual Success 2 Total 7</p><p>Ritual Failures 1 Total 2</p><p></p><p>Comment: Cheesey I know, but it's the finale, forgive me...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5290795, member: 16069"] H1 Keep on the Shadowfell. Encounter #24 Area 19: The Shadow Rift. Round #4. Grey, still unable to move from the spot, see-sawing between healthy and bloodied, continues to shout his magical mantra- a high burning- low rolling carpet of fire spreads from where he stands, engulfs completely a Skeleton archer and Kalarel. Whe the flames recede the Skeleton has gone, burnt to ashes, Kalarel remains- just, burnt and battered, tufts of smouldering hair fall from his head- the Scion of Orcus seethes. Grey is not done, yet another arcana attack on the Portal, and again silver flashes scour its surface- and the fatal crack in the magic Portal grows deeper, and wider. But still Grey cannot free himself- he struggles on. Grey- Immobilised. Burning Hands SS7; Hit 17 Fire damage- DEAD & K; Hit 17 Fire damage (60 HP bloodied). Disrupt Ritual- Arcana Check- Success (6:1). Save vs Immobilised- Fail. Kaspard stumbles back into the centre of her allies, with a resounding echo serves up yet another prayer to Bahamut for healing, a golden light burst from her and washes over her companions- their wounds, and her wounds, become merely the memories of hurt. She fires off another beacon of light and healing energies at the Portal, affords herself the fraction of a smile, and then is engulfed by necrotic damage as her powers are refracted and reflected- he smile vanishes, she's hurt. And still the emptiness, the weakness the Wight conjured, will not pass. Kaspard- Weakened vs SW. Move. Beacon of Hope- no enemies in Burst & +8 Hit Points Self (Full), Grey (27 HP), Phrenic (27 HP) & Dirty (44 HP). Disrupt Ritual- Religion Check- Failure (6:2) & Attacked by Dark Forces; Hit 7 Necrotic damage (34 HP). Save vs SW Weakened- Fail. The Halfling Rogue continues to keep his head down, sends a dagger spinning out at Kalarel, but is high, wide and handsome, “damn”, Winstanley curses and too quickly readies her arm to throw again. “Make sure your aim is true...” Phrenic counsels, and Winstanley breathes again, takes what little time she has to get her aim right, she lets fly, the blade spins in the air and then dives- seemingly propelled by magical forces, it cuts through the calf and tendons on Kalarel's right leg, the Scion stumbles forward, unable to catch himself, finally pulls up and discovers- looking down, Kalarel is outside the magic circle. Winstanley- Move. Sly Flourish K; Miss. Action Point- Tactical Presence/Assault from Phrenic extra +2 To Hit & +4 Damage. Daily Trick Strike K; Hit 14 damage (46 HP bloodied) damage and Slide K out of the Magic Circle. Winstanley pays the price, the dark tentacles from the Portal lash him and drag him, almost unresisting, he too unable to keep his feet- they deposit him within the circle of unholy power, facing the portal, which if anything has begun to grow more powerful. The shadow claw comes again, launches itself at Grey, but by inches- falls short of its prize. TitP- Whispering Lure Winstanley; Hit Pulled 5 squares towards Portal. Grasping Claws Grey; Miss. Phrenic, who really si struggling to keep a grip on his blade, like lead in his hands, pours his own magical healing energies into himself, then surges- and rushes headlong at Kalarel. CLANG! The sword blow is precise- on better days it would have cut the Scion in half, but now his strength is lacking. In less than a minute Phrenic has spent almost all of his power, he reaches out- and finds religion, he prays, to Bahamut, to Moradin- to any that will listen, launches the energies of light at the Portal, and succeeds where the Cleric of Bahamut failed. Kaspard sees what Phrenic has done, “one more... one more effort...” Phrenic staggers, the weakness will not go away, he wonders, for just an instant, will he ever feel whole again. Phrenic- Weakened. Move. Aid the Injured Self Healing Surge (38 HP). Charge K; Crit 8 damage (38 HP bloodied). Disrupt Ritual- Religion Check- Success(7:2). Save vs Weakened- Fail. SS1- DEAD. SS2- DEAD. SS3- DEAD. SS4- DEAD. SS5- DEAD. SS6- DEAD. SS7- DEAD. The remaining Skeleton archer wakes Phrenic from momentary reverie, an arrow sails over his left shoulder, less than six inches away from his face. SS8- Longbow Phrenic; Miss. Dirty, redirects his gaze, stares hard at Kalarel, sets his feet in order, and stamps the ground, like a bull about to charge... He charges, and brings his maul up and over and... THUNG! Into Kalarel's now unprotected skull, the Scion stumbles and sways- drifts left and right, blood gushes from the crumpled split in his skull- and yet he doesn't fall, finally rights himself- puts one hand up feels the spot and shows Moradin the bloody skull fragment he has just picked from the rent. Dirty whispers prayers to Moradin- Kalarel it seems cannot be killed. The fear within him, the trace of the Wight's power is gone, supplanted by cold terror which Kalarel exudes. Dirty- Weakened vs SW. Move. Charge K; Crit 30 damage (8 HP bloodied). Aid another Religion Check- Success (+2). Save vs SW Weakened- Success. The Wight moves back in- rushes at Dirty, swipes at the moment he bows his head to pray, misses his prey and hisses his revenge. SW- Move. Combat Advantage Claw Dirty; Miss. Kalarel is not idle, he swipes again at the Dwarf, and once again connects- this time its Dirty's turn to clutch at his skull, and again the blood comes- fear washes through him along with numbing cold of the Rod of Ruins necrotic power. Kalarel reaches out again, merely caresses the Dwarf, and the weakness doubles- the reservoir of energy within him- the thing that preserves him, is cut clean in two, or else diluted, his legs wobble and shiver. Kalarel, totting the grin of a maniac unable to remember a reason to keep living, shuffles back into his dark circle of power, Dirty swipes, but he's already gone. K- Rod of Ruin Combat Advantage Dirty; Hit 14 damage (30 HP) & ongoing 5 Necrotic damage. Touch of Ruin Dirty; Hit half healing. Shift back to Magic Circle. AoO Dirty; Miss. Kalarel beckons the adventurers come closer... “Now, the end...” He whispers. Behind him all of the shadow portals fury balls itself up into a huge clenched black fist. Time to play 14 minutes. End of Turn- Good Guys Dirty Biskit, Male Dwarven Fighter 4 (HP30/55) Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP34/41) Winstanley Portico, Male Halfling Rogue 4 (HP41) Grey Morlock, Male Human Wizard 4 (HP27/36) Phrenic, Male Tiefling Warlord 4 (HP38/44) Bad Guys 2104XP Level 9 Encounter (including Ritual). Skeleton Sentinels Level 3 Minion [SS] (x8) (HP1) 7 DEAD Shallowgrave Wight Level 4 Controller [SW] (HP23/54) Kalarel, Scion of Orcus 8 Elite Controller [K] (HP8/186) Hazard: The Thing in the Portal [TitP] Level 4 Lurker Skill Challenge: Close the Portal- 7 Successes 2 Failures Action Points 1 Total 4 Daily Powers 2 Total 4 Healing Surges 1 Total 4 2nd Winds 0 Total 1 Crits 2 Total 4 PCs Ko'd 0 Total 0 Bad Guys Crits 0 Total 1 Bad Guys Action Points 0 Total 1 Ritual Success 2 Total 7 Ritual Failures 1 Total 2 Comment: Cheesey I know, but it's the finale, forgive me... [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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