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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5354199" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Encounter #2 The Treasure Seeker</p><p>Note this is Encounter #26 for this group of PCs</p><p></p><p>Six hours of arduous trekking through dark and damp low ceilinged (in places) tunnels, the PCs are on edge, seemingly spying enemies in every shadow...</p><p></p><p>Winstanley suddenly whispers for silencee- flapping noises, winged creatures. The Halfling creeps forward and hidden from sight spots two rotting demons (his words, actually Rotwing Zombies). But that's not all- the Rogue spots more of the creatures, waiting in silence down a second passage- they're going to be ambushed.</p><p></p><p>Winstanley combined a natural '20' Stealth with a natural '20' Perception there- the little bugger.</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 4 (HP55)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)</p><p>Winstanley Portico, Male Halfling Rogue 4 (HP41)</p><p>Grey Morlock, Male Human Wizard 4 (HP36)</p><p>Phrenic, Male Tiefling Warlord 4 (HP44)</p><p></p><p>Bad Guys 700XP Level 2 Encounter.</p><p>Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP54)</p><p></p><p>Winstanley creeps back and tells the others, a plan is hatched- although not much of one... The PCs creep as close as they can get. </p><p></p><p>Basically the passage here is 'Y' shaped with the PCs positioned in the tail of the 'Y', to the right a pair of Rotwings, to the left- well the same again.</p><p></p><p>Initiative 24 Grey 23 Dirty & Phrenic 21 Winstanley & Rotwing Zombies 5 Kaspard.</p><p></p><p>Surprise Round.</p><p></p><p>Grey- Magic Missile RZ1; Hit 11 Force damage (43 HP) the only creature the PCs can see.</p><p></p><p>Dirty- Charges up the other passage screaming- and spots RZ4. Charge RZ4; Hit 13 damage (41 HP). Marked.</p><p></p><p>Phrenic- Charges RZ1; Miss.</p><p></p><p>Winstanley- First Strike Sly Flourish Combat Advantage RZ1; Hit 18 damage (25 HP bloodied).</p><p></p><p>Kaspard- Moves up to see what's going on.</p><p></p><p>Time to play 8 minutes including set up of map and minis.</p><p></p><p>End of Turn-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 4 (HP55)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)</p><p>Winstanley Portico, Male Halfling Rogue 4 (HP41)</p><p>Grey Morlock, Male Human Wizard 4 (HP36)</p><p>Phrenic, Male Tiefling Warlord 4 (HP44)</p><p></p><p>Bad Guys 875XP Level 4 Encounter.</p><p>Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP25/54 54/54 54/54 41/54)</p><p></p><p>Action Points 0 Total 0</p><p>Daily Powers 0 Total 0</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 0</p><p>Crits 0 Total 0</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: A gentle fracas to loosen the muscles, probably...</p><p></p><p>As I said two passages- two groups of enemies; Phrenic & Winstanley go right, Dirty & Kaspard go left, and Grey stops in the middle for now.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5354199, member: 16069"] H2 Thunderspire Labyrinth Encounter #2 The Treasure Seeker Note this is Encounter #26 for this group of PCs Six hours of arduous trekking through dark and damp low ceilinged (in places) tunnels, the PCs are on edge, seemingly spying enemies in every shadow... Winstanley suddenly whispers for silencee- flapping noises, winged creatures. The Halfling creeps forward and hidden from sight spots two rotting demons (his words, actually Rotwing Zombies). But that's not all- the Rogue spots more of the creatures, waiting in silence down a second passage- they're going to be ambushed. Winstanley combined a natural '20' Stealth with a natural '20' Perception there- the little bugger. Good Guys Dirty Biskit, Male Dwarven Fighter 4 (HP55) Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41) Winstanley Portico, Male Halfling Rogue 4 (HP41) Grey Morlock, Male Human Wizard 4 (HP36) Phrenic, Male Tiefling Warlord 4 (HP44) Bad Guys 700XP Level 2 Encounter. Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP54) Winstanley creeps back and tells the others, a plan is hatched- although not much of one... The PCs creep as close as they can get. Basically the passage here is 'Y' shaped with the PCs positioned in the tail of the 'Y', to the right a pair of Rotwings, to the left- well the same again. Initiative 24 Grey 23 Dirty & Phrenic 21 Winstanley & Rotwing Zombies 5 Kaspard. Surprise Round. Grey- Magic Missile RZ1; Hit 11 Force damage (43 HP) the only creature the PCs can see. Dirty- Charges up the other passage screaming- and spots RZ4. Charge RZ4; Hit 13 damage (41 HP). Marked. Phrenic- Charges RZ1; Miss. Winstanley- First Strike Sly Flourish Combat Advantage RZ1; Hit 18 damage (25 HP bloodied). Kaspard- Moves up to see what's going on. Time to play 8 minutes including set up of map and minis. End of Turn- Good Guys Dirty Biskit, Male Dwarven Fighter 4 (HP55) Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41) Winstanley Portico, Male Halfling Rogue 4 (HP41) Grey Morlock, Male Human Wizard 4 (HP36) Phrenic, Male Tiefling Warlord 4 (HP44) Bad Guys 875XP Level 4 Encounter. Rotwing Zombie Level 4 Skirmisher [RZ] (x4) (HP25/54 54/54 54/54 41/54) Action Points 0 Total 0 Daily Powers 0 Total 0 Healing Surges 0 Total 0 2nd Winds 0 Total 0 Crits 0 Total 0 PCs Ko'd 0 Total 0 Comment: A gentle fracas to loosen the muscles, probably... As I said two passages- two groups of enemies; Phrenic & Winstanley go right, Dirty & Kaspard go left, and Grey stops in the middle for now. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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