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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5363355" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Encounter #5 Torog's Shrine</p><p>Note this is Encounter #29 for this group of PCs</p><p></p><p>Round #9</p><p></p><p>DW- DEAD.</p><p></p><p>Winstanley- Move. Sly Flourish Combat Advantage DG2; Hit 26 damage- DEAD.</p><p></p><p>Grey- Double Move. Yells at HA3 to Surrender- all your friends are dead- HA3 not convinced.</p><p></p><p>Kaspard- Double Move- block off HA3.</p><p></p><p>Dirty- Double Move- block off HA3.</p><p></p><p>Krand- DEAD.</p><p></p><p>HA1- DEAD.</p><p></p><p>HA2- DEAD.</p><p></p><p>HA3- Surrenders.</p><p></p><p>Time to play 6 minutes.</p><p>Total time to play 1 hour 35 minutes.</p><p></p><p>End of Encounter-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 4 (HP48/55)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41)</p><p>Winstanley Portico, Male Halfling Rogue 4 (HP33/41)</p><p>Grey Morlock, Male Human Wizard 4 (HP28/36)</p><p>Phrenic, Male Tiefling Warlord 4 (HP36/44)</p><p></p><p>NEW Bad Guys 1350 XP Level 6 Encounter.</p><p>Hobgoblin Archer Level 3 Artillery [HA] (x3) (HP32/39) 2 DEAD & 1 SURRENDERED</p><p>Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD</p><p>Duergar Guard Level 4 Soldier [DG] (x2) (HP60) 2 DEAD</p><p>Dire Wolf Level 5 Skirmisher [DW] (HP67) DEAD</p><p>Krand, Hobgoblin Chief Level 5 Soldier [Krand] (HP64) DEAD</p><p></p><p>Action Points 0 Total 5</p><p>Daily Powers 0 Total 3</p><p>Healing Surges 0 Total 4</p><p>2nd Winds 0 Total 1</p><p>Crits 0 Total 2</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: And the last bad guy- the remaining Hobgoblin Archer has nowhere to run- blocked in by the PCs- he gives up the fight.</p><p></p><p>A Level 6 Encounter, steady play after an uncoordinated first turn, the PCs judged it well, the Action Point frenzy seemed to tip the fight in their favour. </p><p></p><p>The Hobgoblin is quick to tell all, the Duergar buy the slaves- just as some of the PCs thought, the Bloodreavers take prisoners to order, however the slaves are not here... they're with the Duergar, some great fortress called 'Grimmerzhul' hidden within the Labyrinth, the Hobgoblin has no idea where.</p><p></p><p>The PCs check through the chambers emptied by their whirlwind performance- discover some nice Magical Armour (+2 Delver's in the module but I can't remember what the PCs took from their wish lists), a Potion of Healing or two and some coin. Nothing however to tell them where the Duergar fortress is- damn.</p><p></p><p>And that was all in one session, admittedly we played for much of a day- 10 AM start and finish around 5.30 PM with a break for lunch- that's the longest we've played for. And a good session- certainly the PCs enjoyed it, they liked the fact we role-played for nearly two hours- back in Fallcrest and later in the Seven Pillared Hall, they particularly liked the mix of personalities in the Hall. The fact that they had to be on best behaviour, not just kill every bad guy in sight- although Dave (Dirty) had to be restrained on several occasions by the other party members- particularly Kaspard, Phrenic and Grey.</p><p></p><p>Five combat encounters in the session- that's pretty good, and the PCs enjoyed them all to varying degrees, they really liked the Skeleton Key Games tiles I did for the Labyrinth.</p><p></p><p>The PCs also liked the fact that they are seemingly following a trail of breadcrumbs, they've crossed (or are about to) the Bloodreavers off their list- next stop the Duergar, they can't wait to find the fortress 'Grimmerzhul', that's where they're heading for the finale- they think.</p><p></p><p>One last point worth keeping in mind, the PCs are an encounter away from advancing to 5th Level, they can't wait to get there, Level 5 and above seems to be, in their words... 'experienced', no longer a beginner.</p><p></p><p>Stats: That was a big heap of Hit Points for the bad guys- 414 all told, the PCs did well their overall connection rate 72.34% (34 hits from 47 attacks) versus the bad guys with 42.86% (12 from 28)- that's quite a divide. </p><p></p><p>Again the damage/turn tells the story, the PCs dished out on average 49.89 HP damage/turn, the bad guys only 14.44. Honourable mention goes to Dirty who dished out exactly 100 HP of damage (although he did soak up 77 HP damage in return), and of course, Winstanley with 168 HP of damage (only 17 HP in return).</p><p></p><p>Also worth noting the individual connection rates of the PCs-</p><p></p><p>57.14% Phrenic (4 from 7).</p><p>60% Kaspard (6 from 10).</p><p>70% Dirty (7 from 10).</p><p>80% Winstanley (8 from 10).</p><p>90% Grey (9 from 10).</p><p></p><p>Another odd fact is that Grey made much use of his Magic Missile, the bad guys were never bunched, he hit with it 100% of the time (7 from 7). Likewise Winstanley with his Sly Flourish- 100% again (6 from 6), which is damn impressive when you note that he delivered 119 HP damage in those 6 Sly Flourish attacks.</p><p></p><p>A good chunk of the PCs resources- 5 Action Points, 6 Healing Surges and 3 Daily Powers got spent, but that's as it should be.</p><p></p><p>Combined Stats: I'll save this to the end of the next encounter when the PCs rise to level 5.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5363355, member: 16069"] H2 Thunderspire Labyrinth Encounter #5 Torog's Shrine Note this is Encounter #29 for this group of PCs Round #9 DW- DEAD. Winstanley- Move. Sly Flourish Combat Advantage DG2; Hit 26 damage- DEAD. Grey- Double Move. Yells at HA3 to Surrender- all your friends are dead- HA3 not convinced. Kaspard- Double Move- block off HA3. Dirty- Double Move- block off HA3. Krand- DEAD. HA1- DEAD. HA2- DEAD. HA3- Surrenders. Time to play 6 minutes. Total time to play 1 hour 35 minutes. End of Encounter- Good Guys Dirty Biskit, Male Dwarven Fighter 4 (HP48/55) Kaspard, Female Half-Elf Cleric of Bahamut 4 (HP41) Winstanley Portico, Male Halfling Rogue 4 (HP33/41) Grey Morlock, Male Human Wizard 4 (HP28/36) Phrenic, Male Tiefling Warlord 4 (HP36/44) NEW Bad Guys 1350 XP Level 6 Encounter. Hobgoblin Archer Level 3 Artillery [HA] (x3) (HP32/39) 2 DEAD & 1 SURRENDERED Hobgoblin Warcaster Level 3 Controller [HW] (HP46) DEAD Duergar Guard Level 4 Soldier [DG] (x2) (HP60) 2 DEAD Dire Wolf Level 5 Skirmisher [DW] (HP67) DEAD Krand, Hobgoblin Chief Level 5 Soldier [Krand] (HP64) DEAD Action Points 0 Total 5 Daily Powers 0 Total 3 Healing Surges 0 Total 4 2nd Winds 0 Total 1 Crits 0 Total 2 PCs Ko'd 0 Total 0 Comment: And the last bad guy- the remaining Hobgoblin Archer has nowhere to run- blocked in by the PCs- he gives up the fight. A Level 6 Encounter, steady play after an uncoordinated first turn, the PCs judged it well, the Action Point frenzy seemed to tip the fight in their favour. The Hobgoblin is quick to tell all, the Duergar buy the slaves- just as some of the PCs thought, the Bloodreavers take prisoners to order, however the slaves are not here... they're with the Duergar, some great fortress called 'Grimmerzhul' hidden within the Labyrinth, the Hobgoblin has no idea where. The PCs check through the chambers emptied by their whirlwind performance- discover some nice Magical Armour (+2 Delver's in the module but I can't remember what the PCs took from their wish lists), a Potion of Healing or two and some coin. Nothing however to tell them where the Duergar fortress is- damn. And that was all in one session, admittedly we played for much of a day- 10 AM start and finish around 5.30 PM with a break for lunch- that's the longest we've played for. And a good session- certainly the PCs enjoyed it, they liked the fact we role-played for nearly two hours- back in Fallcrest and later in the Seven Pillared Hall, they particularly liked the mix of personalities in the Hall. The fact that they had to be on best behaviour, not just kill every bad guy in sight- although Dave (Dirty) had to be restrained on several occasions by the other party members- particularly Kaspard, Phrenic and Grey. Five combat encounters in the session- that's pretty good, and the PCs enjoyed them all to varying degrees, they really liked the Skeleton Key Games tiles I did for the Labyrinth. The PCs also liked the fact that they are seemingly following a trail of breadcrumbs, they've crossed (or are about to) the Bloodreavers off their list- next stop the Duergar, they can't wait to find the fortress 'Grimmerzhul', that's where they're heading for the finale- they think. One last point worth keeping in mind, the PCs are an encounter away from advancing to 5th Level, they can't wait to get there, Level 5 and above seems to be, in their words... 'experienced', no longer a beginner. Stats: That was a big heap of Hit Points for the bad guys- 414 all told, the PCs did well their overall connection rate 72.34% (34 hits from 47 attacks) versus the bad guys with 42.86% (12 from 28)- that's quite a divide. Again the damage/turn tells the story, the PCs dished out on average 49.89 HP damage/turn, the bad guys only 14.44. Honourable mention goes to Dirty who dished out exactly 100 HP of damage (although he did soak up 77 HP damage in return), and of course, Winstanley with 168 HP of damage (only 17 HP in return). Also worth noting the individual connection rates of the PCs- 57.14% Phrenic (4 from 7). 60% Kaspard (6 from 10). 70% Dirty (7 from 10). 80% Winstanley (8 from 10). 90% Grey (9 from 10). Another odd fact is that Grey made much use of his Magic Missile, the bad guys were never bunched, he hit with it 100% of the time (7 from 7). Likewise Winstanley with his Sly Flourish- 100% again (6 from 6), which is damn impressive when you note that he delivered 119 HP damage in those 6 Sly Flourish attacks. A good chunk of the PCs resources- 5 Action Points, 6 Healing Surges and 3 Daily Powers got spent, but that's as it should be. Combined Stats: I'll save this to the end of the next encounter when the PCs rise to level 5. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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