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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5476584" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>The next day...</p><p></p><p>The PCs rise and shine- to messages of congratulations and gifts, or at least offers of reduced prices from the various merchant establishments that inhabit the Hall.</p><p></p><p>They also meet again with a the same group of concerned citizens as last time- they're overjoyed with their new found freedom, but... There's always a but isn't there. The but being that in order to preserve their freedom the PCs need finish what they have started- the Duergar need to be found. With few resources the inhabitants of the Seven Pillared Hall, particularly with the Mages of Saruun still gone, are concerned that should the PCs go it will leave them at the mercy of the Grey Dwarves- the PCs must find the Grimmerzhul fortress and destroy the Duergar menace.</p><p></p><p>Dirty states that he's not going anywhere until the Duergar are vanquished, actually he doesn't use the word vanquished- the actual phrase was 'all expletive dead.' The other PCs are similarly inclined- next stop fortress Grimmerzhul, which is where they expect to find the enslaved citizens of the Nentir Valley.</p><p></p><p>Which leads us nicely to...</p><p></p><p>Another Skill Challenge, this time to extract information from the captured Kedhira, particularly the way to the Duergar fortress. Again I improvised this, however this time the PCs are less successful, the operation is not an absolute disaster- that said it's not a success. Partial instructions are garnered before Kedhira (after many low rolls with their Skill Checks) clams up and states that he has nothing further to say.</p><p></p><p>Dirty has to be restrained.</p><p></p><p>The Duergar Trading Post leader is left to ponder his fate, the PCs want him kept alive for now, just in case they need to ask any further questions at a later date.</p><p></p><p>In the meantime Gendar contacts Grey and asks the Mage to look out for a Sceptre that the Duergar stole that is rightfully his- nothing fancy, or even valuable, he'd just like it back- he offers a reward.</p><p></p><p>A little later still, after the PCs have done a little light (and discounted) shopping Gendar catches up with Dirty- he'd like to buy the Crown of Thain Cardanas... Afterall he did put the PCs on to the item, Dirty- already angry with the world, is not selling- even for 1000gp, Gendar's final offer.</p><p></p><p>And so the PCs head off again, in search of the Grimmerzhul fortress, another improvised Skill Challenge, although made slightly easier by the fact that they have Charrak with them again, the Kobold will act as guide, however he's in no way certain of the location of the Duergar.</p><p></p><p>The Skill Challenge starts off okay but quickly goes sour...</p><p></p><p>And that my friends is the end of session two in Thunderspire Labyrinth, the PCs much prefer the shorter, and more compact, runs of encounters- they felt a little out of their depth in KOTS. Thunderspire in comparison has a better plotted structure (although it is of course very linear), the PCs are more comfortable with this.</p><p></p><p>Just short of five hours play, four combat encounters, and in-between a little light role-play, nicely done.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5476584, member: 16069"] H2 Thunderspire Labyrinth The next day... The PCs rise and shine- to messages of congratulations and gifts, or at least offers of reduced prices from the various merchant establishments that inhabit the Hall. They also meet again with a the same group of concerned citizens as last time- they're overjoyed with their new found freedom, but... There's always a but isn't there. The but being that in order to preserve their freedom the PCs need finish what they have started- the Duergar need to be found. With few resources the inhabitants of the Seven Pillared Hall, particularly with the Mages of Saruun still gone, are concerned that should the PCs go it will leave them at the mercy of the Grey Dwarves- the PCs must find the Grimmerzhul fortress and destroy the Duergar menace. Dirty states that he's not going anywhere until the Duergar are vanquished, actually he doesn't use the word vanquished- the actual phrase was 'all expletive dead.' The other PCs are similarly inclined- next stop fortress Grimmerzhul, which is where they expect to find the enslaved citizens of the Nentir Valley. Which leads us nicely to... Another Skill Challenge, this time to extract information from the captured Kedhira, particularly the way to the Duergar fortress. Again I improvised this, however this time the PCs are less successful, the operation is not an absolute disaster- that said it's not a success. Partial instructions are garnered before Kedhira (after many low rolls with their Skill Checks) clams up and states that he has nothing further to say. Dirty has to be restrained. The Duergar Trading Post leader is left to ponder his fate, the PCs want him kept alive for now, just in case they need to ask any further questions at a later date. In the meantime Gendar contacts Grey and asks the Mage to look out for a Sceptre that the Duergar stole that is rightfully his- nothing fancy, or even valuable, he'd just like it back- he offers a reward. A little later still, after the PCs have done a little light (and discounted) shopping Gendar catches up with Dirty- he'd like to buy the Crown of Thain Cardanas... Afterall he did put the PCs on to the item, Dirty- already angry with the world, is not selling- even for 1000gp, Gendar's final offer. And so the PCs head off again, in search of the Grimmerzhul fortress, another improvised Skill Challenge, although made slightly easier by the fact that they have Charrak with them again, the Kobold will act as guide, however he's in no way certain of the location of the Duergar. The Skill Challenge starts off okay but quickly goes sour... And that my friends is the end of session two in Thunderspire Labyrinth, the PCs much prefer the shorter, and more compact, runs of encounters- they felt a little out of their depth in KOTS. Thunderspire in comparison has a better plotted structure (although it is of course very linear), the PCs are more comfortable with this. Just short of five hours play, four combat encounters, and in-between a little light role-play, nicely done. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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