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Story Hour
NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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<blockquote data-quote="Goonalan" data-source="post: 5508375" data-attributes="member: 16069"><p>H2 Thunderspire Labyrinth</p><p>Encounter #14 Duergar Workshop</p><p>Note this is Encounter #38 for this group of PCs</p><p></p><p>And I rule that if Phrenic doesn't get the Duergar Scout this turn he's escaped.</p><p></p><p>Round #6.</p><p></p><p>Phrenic- Move- Run. Charge Combat Advantage DS2; Miss.</p><p></p><p>DS2- Recharge Invisibility- Fail (bloody hell). Move- Run. Phrenic AoO Combat Advantage Longsword DS2; Crit 15 damage- DEAD.</p><p></p><p>Bugger!</p><p></p><p>Time to play 3 minutes.</p><p>Total time to play 1 hour and 4 minutes- of fun.</p><p></p><p>End of Encounter-</p><p></p><p>Good Guys</p><p>Dirty Biskit, Male Dwarven Fighter 5 (HP58/61)</p><p>Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46)</p><p>Winstanley Portico, Male Halfling Rogue 5 (HP46)</p><p>Grey Morlock, Male Human Wizard 5 (HP40)</p><p>Phrenic, Male Tiefling Warlord 5 (HP43/49)</p><p></p><p>Bad Guys 900 XP Level 4 Encounter.</p><p>Orc Berserker Level 4 Brute [OB] (x2) (HP66) 2 DEAD</p><p>Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 2 DEAD</p><p>Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD</p><p></p><p>Action Points 0 Total 1</p><p>Daily Powers 0 Total 1</p><p>Healing Surges 0 Total 0</p><p>2nd Winds 0 Total 1</p><p>Crits 1 Total 2</p><p>PCs Ko'd 0 Total 0</p><p></p><p>Comment: Oh that's right- a Crit.</p><p></p><p>The PCs quickly recover, drag the bodies of the fallen Orcs and Duergar back into the fortress, close up the portcullis behind them and clear up the place a little.</p><p></p><p>Winstanley leads a silent search of the building, a good stash of coin is found- mostly in a treasure chest in what the PCs (correctly) presume to be the Smith's chamber, also discovered is a fairly ordinary looking sceptre, exactly as described by Gendar.</p><p></p><p>The passage the first Duergar Scout fled down turns out to lead to another set of double doors, another door (briefly locked) leads on to a stone walk way which spans the abyss and leads to yet another section of the fortress. The PCs vote to take care of business on this side of the abyss before heading over.</p><p></p><p>They take a Short Rest and count their gold.</p><p></p><p>Yet again I didn't stand a chance, excellent play from Paul (Winstanley), an Action Point later and Urwol was dead. The same goes for Iain (Grey) using his Expeditious Retreat to get ahead of the fleeing Duergar- I obviously wanted to give the PCs a chance, otherwise I would have moved Duergar from the next encounter into a position where they could see or hear the fleeing Scout.</p><p></p><p>Good play however should have its reward, besides the PCs are clearly loving this- even though the fights seem one-sided, they're barely breaking a sweat Healing Surge-wise, the action is great and makes for a tense affair.</p><p></p><p>Stats: Again a massacre, even though the PCs managed only to connect 58.14% (25 from 43) of the time, the bad guys, I'm almost embarrassed to say, were down to 28.57%, that's 2 hits from 7 attacks- I should hide my head in shame.</p><p></p><p>It gets worse of course, the PCs averaged 45.86 HP damage/Turn- the bad guys, ahem, well... I'm not really sure I should say... 2.71 HP damage/Turn. That's right, the PCs did 321 HP damage in 7 turns, the bad guys 19 HP in the same span.</p><p></p><p>Individual Connection Rates.</p><p></p><p>37.5% Grey (3 from 8)</p><p>50% Dirty (3 from 6)</p><p>50% Kaspard (5 from 10)</p><p>60% Phrenic (6 from 10)</p><p>88.89% Winstanley (8 from 9)</p><p></p><p>Look at Winstanley go, and again he does a chunk of damage- 131 HP all told, that's quite a total.</p><p></p><p>Finally...</p><p></p><p>And so session 3 draws to a close, another long one- nearly an all-nighter, we were six hours, just over, around the table- and well into the wee small hours.</p><p></p><p>Five combat encounters which encompassed a Dungeon Crawl through a Labyrinth, with associated Skill Challenge, and ending in a special forces operation in to an evil Duergar slavers fortress- what's not to like. One of my favourite sessions, the players seemed to have a lot of fun as well.</p><p></p><p>Next session, more of the special ops, I hope.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5508375, member: 16069"] H2 Thunderspire Labyrinth Encounter #14 Duergar Workshop Note this is Encounter #38 for this group of PCs And I rule that if Phrenic doesn't get the Duergar Scout this turn he's escaped. Round #6. Phrenic- Move- Run. Charge Combat Advantage DS2; Miss. DS2- Recharge Invisibility- Fail (bloody hell). Move- Run. Phrenic AoO Combat Advantage Longsword DS2; Crit 15 damage- DEAD. Bugger! Time to play 3 minutes. Total time to play 1 hour and 4 minutes- of fun. End of Encounter- Good Guys Dirty Biskit, Male Dwarven Fighter 5 (HP58/61) Kaspard, Female Half-Elf Cleric of Bahamut 5 (HP46) Winstanley Portico, Male Halfling Rogue 5 (HP46) Grey Morlock, Male Human Wizard 5 (HP40) Phrenic, Male Tiefling Warlord 5 (HP43/49) Bad Guys 900 XP Level 4 Encounter. Orc Berserker Level 4 Brute [OB] (x2) (HP66) 2 DEAD Duergar Scout Level 4 Lurker [DS] (x2) (HP48) 2 DEAD Duergar Master Smith- Urwol Level 5 Controller [Urwol] (HP64) DEAD Action Points 0 Total 1 Daily Powers 0 Total 1 Healing Surges 0 Total 0 2nd Winds 0 Total 1 Crits 1 Total 2 PCs Ko'd 0 Total 0 Comment: Oh that's right- a Crit. The PCs quickly recover, drag the bodies of the fallen Orcs and Duergar back into the fortress, close up the portcullis behind them and clear up the place a little. Winstanley leads a silent search of the building, a good stash of coin is found- mostly in a treasure chest in what the PCs (correctly) presume to be the Smith's chamber, also discovered is a fairly ordinary looking sceptre, exactly as described by Gendar. The passage the first Duergar Scout fled down turns out to lead to another set of double doors, another door (briefly locked) leads on to a stone walk way which spans the abyss and leads to yet another section of the fortress. The PCs vote to take care of business on this side of the abyss before heading over. They take a Short Rest and count their gold. Yet again I didn't stand a chance, excellent play from Paul (Winstanley), an Action Point later and Urwol was dead. The same goes for Iain (Grey) using his Expeditious Retreat to get ahead of the fleeing Duergar- I obviously wanted to give the PCs a chance, otherwise I would have moved Duergar from the next encounter into a position where they could see or hear the fleeing Scout. Good play however should have its reward, besides the PCs are clearly loving this- even though the fights seem one-sided, they're barely breaking a sweat Healing Surge-wise, the action is great and makes for a tense affair. Stats: Again a massacre, even though the PCs managed only to connect 58.14% (25 from 43) of the time, the bad guys, I'm almost embarrassed to say, were down to 28.57%, that's 2 hits from 7 attacks- I should hide my head in shame. It gets worse of course, the PCs averaged 45.86 HP damage/Turn- the bad guys, ahem, well... I'm not really sure I should say... 2.71 HP damage/Turn. That's right, the PCs did 321 HP damage in 7 turns, the bad guys 19 HP in the same span. Individual Connection Rates. 37.5% Grey (3 from 8) 50% Dirty (3 from 6) 50% Kaspard (5 from 10) 60% Phrenic (6 from 10) 88.89% Winstanley (8 from 9) Look at Winstanley go, and again he does a chunk of damage- 131 HP all told, that's quite a total. Finally... And so session 3 draws to a close, another long one- nearly an all-nighter, we were six hours, just over, around the table- and well into the wee small hours. Five combat encounters which encompassed a Dungeon Crawl through a Labyrinth, with associated Skill Challenge, and ending in a special forces operation in to an evil Duergar slavers fortress- what's not to like. One of my favourite sessions, the players seemed to have a lot of fun as well. Next session, more of the special ops, I hope. [/QUOTE]
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NEW (AGAIN)- Thunderspire Labyrinth- Stat analysis #25 Shrine to Baphomet
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